Searched refs:PlayerHeap (Results 1 – 9 of 9) sorted by relevance
35 PlayerHeap::PlayerHeap() in PlayerHeap() function in nw::snd::internal::PlayerHeap53 PlayerHeap::~PlayerHeap() in ~PlayerHeap()68 bool PlayerHeap::Create( void* startAddress, size_t size ) in Create()90 void PlayerHeap::Destroy() in Destroy()105 void* PlayerHeap::Alloc( size_t size ) in Alloc()126 void PlayerHeap::Clear() in Clear()149 size_t PlayerHeap::GetFreeSize() const in GetFreeSize()166 void PlayerHeap::AttachSound( BasicSound* sound ) in AttachSound()183 void PlayerHeap::DetachSound( BasicSound* sound ) in DetachSound()
432 void SoundPlayer::detail_AppendPlayerHeap( internal::PlayerHeap* pHeap ) in detail_AppendPlayerHeap()449 void SoundPlayer::detail_RemovePlayerHeap( internal::PlayerHeap* pHeap ) in detail_RemovePlayerHeap()463 internal::PlayerHeap*470 internal::PlayerHeap& playerHeap = m_PlayerHeapList.GetFront(); in detail_AllocPlayerHeap()496 internal::PlayerHeap* pHeap = pSound->GetPlayerHeap(); in detail_FreePlayerHeap()
232 size += ut::RoundUp( sizeof(internal::PlayerHeap), 4 ); in GetRequiredMemSize()364 internal::PlayerHeap* SoundArchivePlayer::CreatePlayerHeap( in CreatePlayerHeap()371 void* ep = ut::RoundUp( ut::AddOffsetToPtr( *buffer, sizeof(internal::PlayerHeap) ), 4 ); in CreatePlayerHeap()379 internal::PlayerHeap* playerHeap = new ( buf ) internal::PlayerHeap(); in CreatePlayerHeap()442 internal::PlayerHeap* playerHeap = CreatePlayerHeap( in SetupSoundPlayer()1175 internal::PlayerHeap* pPlayerHeap = sound->GetPlayerHeap(); in PrepareSeqImpl()
627 void BasicSound::AttachPlayerHeap( PlayerHeap* pHeap ) in AttachPlayerHeap()644 void BasicSound::DetachPlayerHeap( PlayerHeap* pHeap ) in DetachPlayerHeap()
838 PlayerHeap* heap = GetPlayerHeap(); in LoadData()
39 class PlayerHeap : public SoundMemoryAllocatable42 PlayerHeap();43 virtual ~PlayerHeap();
55 internal::PlayerHeap,56 offsetof(internal::PlayerHeap,m_Link)415 void detail_AppendPlayerHeap( internal::PlayerHeap* pHeap );417 void detail_RemovePlayerHeap( internal::PlayerHeap* pHeap );420 internal::PlayerHeap* detail_AllocPlayerHeap( internal::BasicSound* pSound );
213 class PlayerHeap; variable335 void AttachPlayerHeap( PlayerHeap* pHeap );336 void DetachPlayerHeap( PlayerHeap* pHeap );337 PlayerHeap* GetPlayerHeap() { return m_pPlayerHeap; } in GetPlayerHeap()385 PlayerHeap* m_pPlayerHeap;
53 class PlayerHeap; variable508 internal::PlayerHeap* CreatePlayerHeap(