Searched refs:ParticleNode (Results 1 – 7 of 7) sorted by relevance
25 NW_UT_RUNTIME_TYPEINFO_DEFINITION(ParticleNode, gfx::TransformNode);28 ParticleNode::ParticleNode( in ParticleNode() function in nw::demo::ParticleNode40 ParticleNode*41 ParticleNode::DynamicBuilder::Create( in Create()47 void* memory = allocator->Alloc(sizeof(ParticleNode)); in Create()54 ParticleNode* node = new(memory) ParticleNode( in Create()208 ParticleNode*212 ParticleNode* top = ParticleNode::DynamicBuilder() in Allocate()268 ParticleEffect::DestroyParticleNode(ParticleNode* node) in DestroyParticleNode()
30 class ParticleNode : public gfx::TransformNode33 NW_DISALLOW_COPY_AND_ASSIGN(ParticleNode);84 ParticleNode* Create(os::IAllocator* allocator);388 ParticleNode(394 virtual ~ParticleNode() in ~ParticleNode()491 ParticleNode* LeaseInstance() in LeaseInstance()505 ParticleNode* node = this->m_FreeInstances.Back(); in LeaseInstance()518 ParticleNode* topNode = ut::DynamicCast<ParticleNode*>(node); in ReleaseInstance()539 ParticleNode* GetActiveEffect(int index) in GetActiveEffect()607 ParticleNode* node = this->Allocate(); in AddPool()[all …]
298 nw::demo::ParticleNode* s_ParticleNode = NULL;368 nw::demo::ParticleNode* particleNode = s_ParticleEffect->LeaseInstance(); in UpdateParticleApplicationDemo()386 nw::demo::ParticleNode* particleNode = s_ParticleEffect->GetActiveEffect(i); in UpdateParticleApplicationDemo()421 nw::demo::ParticleNode* particleNode = s_ParticleEffect->GetActiveEffect(i); in ReportParticleApplicationDemo()450 nw::demo::ParticleNode* prevTarget = s_ParticleEffect->GetActiveEffect(0); in TerminateParticleApplicationDemo()
288 nw::demo::ParticleNode* s_particleNode = NULL;394 nw::demo::ParticleNode* prevTarget = s_ParticleEffect->GetActiveEffect(0); in TerminateParticleCtrlEmissionDemo()
287 nw::demo::ParticleNode* s_particleNode = NULL;368 nw::demo::ParticleNode* prevTarget = s_ParticleEffect->GetActiveEffect(0); in TerminateParticleRecycleDemo()
298 nw::demo::ParticleNode* s_particleNode = NULL;410 nw::demo::ParticleNode* prevTarget = s_ParticleEffect->GetActiveEffect(0); in TerminateParticleChokeDemo()
287 nw::demo::ParticleNode* s_PaticleNode = NULL;426 nw::demo::ParticleNode* prevTarget = s_ParticleEffect->GetActiveEffect(0); in TerminateParticleScaleDemo()