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Searched refs:ParticleModelArray (Results 1 – 5 of 5) sorted by relevance

/NW4C-1.2.23/include/nw/gfx/
Dgfx_SceneContext.h78 typedef ut::MoveArray<ParticleModel*> ParticleModelArray; typedef
121 typedef ParticleModelArray ParticleModelArray; typedef
902 ParticleModelArray::iterator GetParticleModelBegin() in GetParticleModelBegin()
911 ParticleModelArray::const_iterator GetParticleModelBegin() const in GetParticleModelBegin()
920 ParticleModelArray::iterator GetParticleModelEnd() in GetParticleModelEnd()
929 ParticleModelArray::const_iterator GetParticleModelEnd() const in GetParticleModelEnd()
1007 ParticleModelArray particleModels, in SceneContext()
1039 ParticleModelArray m_ParticleModels;
/NW4C-1.2.23/sources/libraries/gfx/
Dgfx_ParticleSceneUpdater.cpp69 ParticleModelArray::iterator end = sceneContext->GetParticleModelEnd(); in UpdateNode()
70 for (ParticleModelArray::iterator i = sceneContext->GetParticleModelBegin(); i != end;) in UpdateNode()
Dgfx_SceneContext.cpp45 ParticleModelArray particleModels(allocator); in Create()
62 particleModels = ParticleModelArray(this->m_MaxParticleModels, allocator); in Create()
/NW4C-1.2.23/demos/gfx/ParticleLowLayerDemo/sources/
DParticleLowLayerDemo.cpp103 typedef nw::ut::FixedSizeArray<nw::gfx::ParticleModel*, MODEL_COUNT> ParticleModelArray; typedef
107 ParticleModelArray s_ParticleModels;
554 ParticleModelArray::iterator particleModelEnd = s_ParticleModels.end(); in UpdateNodes()
555 …for (ParticleModelArray::iterator node = s_ParticleModels.begin(); node != particleModelEnd; ++nod… in UpdateNodes()
608 ParticleModelArray::iterator particleModelEnd = s_ParticleModels.end(); in SubmitView()
609 …for (ParticleModelArray::iterator node = s_ParticleModels.begin(); node != particleModelEnd; ++nod… in SubmitView()
639 ParticleModelArray::iterator modelEnd = s_ParticleModels.end(); in RenderScene()
640 for (ParticleModelArray::iterator model = s_ParticleModels.begin(); model != modelEnd; ++model) in RenderScene()
/NW4C-1.2.23/demos/gfx/ConstraintDemo/sources/
DConstraintDemo.cpp426 nw::gfx::ParticleModelArray::iterator end = sceneContext->GetParticleModelEnd(); in LoopAnimation()
427 for (nw::gfx::ParticleModelArray::iterator iter = sceneContext->GetParticleModelBegin(); in LoopAnimation()