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Searched refs:PRIORITY_MAX (Results 1 – 8 of 8) sorted by relevance

/NW4C-1.2.23/include/nw/snd/
Dsnd_Voice.h90 static const int PRIORITY_MAX = 255;
92 static const int PRIORITY_MAX = nn::snd::VOICE_PRIORITY_NODROP;
111 static const int PRIORITY_NODROP = PRIORITY_MAX;
Dsnd_SoundInstanceManager.h123 … allocPriority = ut::Clamp( allocPriority, BasicSound::PRIORITY_MIN, BasicSound::PRIORITY_MAX ); in Alloc()
223 internal::BasicSound::PRIORITY_MAX - internal::BasicSound::PRIORITY_MIN + 1; in SortPriorityList()
Dsnd_BasicSound.h232 static const int PRIORITY_MAX = 127; variable
317 PRIORITY_MAX in CalcCurrentPlayerPriority()
/NW4C-1.2.23/sources/libraries/snd/
Dsnd_ExternalSoundPlayer.cpp226 int priority = internal::BasicSound::PRIORITY_MAX + 1; in GetLowestPrioritySound()
Dsnd_SoundPlayer.cpp284 …static const int TMP_NUM = internal::BasicSound::PRIORITY_MAX - internal::BasicSound::PRIORITY_MIN… in detail_SortPriorityList()
Dsnd_BasicSound.cpp130 NW_MINMAX_ASSERT( priority, PRIORITY_MIN, PRIORITY_MAX ); in SetPriority()
798 NW_MINMAX_ASSERT( priority, PRIORITY_MIN, PRIORITY_MAX ); in SetPlayerPriority()
Dsnd_SoundArchivePlayer.cpp824 …ut::Clamp( allocPriority, internal::BasicSound::PRIORITY_MIN, internal::BasicSound::PRIORITY_MAX ); in detail_SetupSoundImpl()
Dsnd_Voice.cpp827 NW_MINMAX_ASSERT( priority, PRIORITY_MIN, PRIORITY_MAX ); in SetPriority()