Searched refs:PLAYER_STATE_PLAY (Results 1 – 2 of 2) sorted by relevance
235 ( m_PlayerState != PLAYER_STATE_PLAY ) || in Stop()389 m_PlayerState = PLAYER_STATE_PLAY; in Update()394 if ( m_PlayerState == PLAYER_STATE_PLAY ) in Update()
256 PLAYER_STATE_PLAY, enumerator