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Searched refs:NextFloatSignedHalf (Results 1 – 4 of 4) sorted by relevance

/NW4C-1.2.23/sources/libraries/gfx/
Dgfx_ParticleEmitter.cpp792 angle += random->NextFloatSignedHalf() * cylinderForm.GetAngleSwing(); in CalcCylinderForm()
903 angle = random->NextFloatSignedHalf() * discForm.GetAngleWidth(); in CalcDiscForm()
908 angle += random->NextFloatSignedHalf() * discForm.GetAngleSwing(); in CalcDiscForm()
965 random->NextFloatSignedHalf() * Radius, in CalcPointForm()
966 random->NextFloatSignedHalf() * Radius, in CalcPointForm()
967 random->NextFloatSignedHalf() * Radius); in CalcPointForm()
971 targetTranslate[index].x = random->NextFloatSignedHalf() * Radius; in CalcPointForm()
972 targetTranslate[index].y = random->NextFloatSignedHalf() * Radius; in CalcPointForm()
973 targetTranslate[index].z = random->NextFloatSignedHalf() * Radius; in CalcPointForm()
1044 f32 pitch = nw::math::F_PI * random->NextFloatSignedHalf(); in CalcSphereForm()
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Dgfx_ParticleRandom.cpp59 ParticleRandom::NextFloatSignedHalf() in NextFloatSignedHalf() function in nw::gfx::ParticleRandom
Dgfx_ParticleSet.cpp1247 f32 pitch = this->m_ParticleRandom.NextFloatSignedHalf() * nw::math::F_PI; in InitializeParticles()
/NW4C-1.2.23/include/nw/gfx/
Dgfx_ParticleRandom.h81 f32 NextFloatSignedHalf();