Searched refs:NextFloat (Results 1 – 3 of 3) sorted by relevance
624 f32 d = random->NextFloat() * in CalcCubeForm()665 f32 f = random->NextFloat() * (topbottom + frontback + leftright); in CalcCubeForm()747 angleOffset = random->NextFloat() * nw::math::F_PI * 2.0f; in CalcCylinderForm()771 f32 distance = random->NextFloat(); in CalcCylinderForm()788 f32 angle = random->NextFloat() * cylinderForm.GetAngleWidth() + angleOffset; in CalcCylinderForm()843 angleOffset = random->NextFloat() * nw::math::F_PI * 2.0f; in CalcDiscForm()879 f32 distance = random->NextFloat(); in CalcDiscForm()1001 angleOffset = random->NextFloat() * nw::math::F_PI * 2.0f; in CalcSphereForm()1025 f32 distance = random->NextFloat(); in CalcSphereForm()1043 f32 yaw = random->NextFloat() * sphereForm.GetAngleWidth() + angleOffset; in CalcSphereForm()[all …]
1246 f32 yaw = this->m_ParticleRandom.NextFloat() * 2.0f * nw::math::F_PI; in InitializeParticles()
67 f32 NextFloat() in NextFloat() function