Searched refs:NW_RES_FIELD_STRUCT_DECL (Results 1 – 6 of 6) sorted by relevance
| /NW4C-1.2.23/include/nw/gfx/res/ |
| D | gfx_ResSkeleton.h | 192 NW_RES_FIELD_STRUCT_DECL( nw::math::Transform3, Transform ) // GetTransform() 193 NW_RES_FIELD_STRUCT_DECL( nw::math::MTX34, LocalMatrix ) // GetLocalMatrix() 194 NW_RES_FIELD_STRUCT_DECL( nw::math::MTX34, WorldMatrix ) // 行列計算用のバッファへ正式対応後、削除予定。 195 NW_RES_FIELD_STRUCT_DECL( nw::math::MTX34, InverseBaseMatrix ) // GetInverseBaseMatrix()
|
| D | gfx_ResSceneObject.h | 90 NW_RES_FIELD_STRUCT_DECL( nw::ut::BinaryRevisionHeader, Header ) // GetHeader() in NW_RES_FIELD_STRUCT_DECL() function 219 NW_RES_FIELD_STRUCT_DECL( nw::math::Transform3, Transform ) // GetTransform() 220 NW_RES_FIELD_STRUCT_DECL( nw::math::MTX34, WorldMatrix ) // GetWorldMatrix()
|
| D | gfx_ResMaterial.h | 1274 NW_RES_FIELD_STRUCT_DECL( nw::math::MTX34, TextureMatrix ) // GetTextureMatrix()
|
| /NW4C-1.2.23/include/nw/ut/ |
| D | ut_ResPrimitive.h | 96 NW_RES_FIELD_STRUCT_DECL( nw::math::MTX33, OrientationMatrix ) // GetOrientationMatrix()
|
| D | ut_ResDeclMacros.h | 44 #define NW_RES_FIELD_STRUCT_DECL( type, name ) \ macro
|
| /NW4C-1.2.23/include/nw/anim/res/ |
| D | anim_ResAnim.h | 508 NW_RES_FIELD_STRUCT_DECL( nw::ut::BinaryRevisionHeader, Header ) // GetHeader()
|