Home
last modified time | relevance | path

Searched refs:NW_RES_FIELD_STRUCT_DECL (Results 1 – 6 of 6) sorted by relevance

/NW4C-1.2.23/include/nw/gfx/res/
Dgfx_ResSkeleton.h192 NW_RES_FIELD_STRUCT_DECL( nw::math::Transform3, Transform ) // GetTransform()
193 NW_RES_FIELD_STRUCT_DECL( nw::math::MTX34, LocalMatrix ) // GetLocalMatrix()
194 NW_RES_FIELD_STRUCT_DECL( nw::math::MTX34, WorldMatrix ) // 行列計算用のバッファへ正式対応後、削除予定。
195 NW_RES_FIELD_STRUCT_DECL( nw::math::MTX34, InverseBaseMatrix ) // GetInverseBaseMatrix()
Dgfx_ResSceneObject.h90 NW_RES_FIELD_STRUCT_DECL( nw::ut::BinaryRevisionHeader, Header ) // GetHeader() in NW_RES_FIELD_STRUCT_DECL() function
219 NW_RES_FIELD_STRUCT_DECL( nw::math::Transform3, Transform ) // GetTransform()
220 NW_RES_FIELD_STRUCT_DECL( nw::math::MTX34, WorldMatrix ) // GetWorldMatrix()
Dgfx_ResMaterial.h1274 NW_RES_FIELD_STRUCT_DECL( nw::math::MTX34, TextureMatrix ) // GetTextureMatrix()
/NW4C-1.2.23/include/nw/ut/
Dut_ResPrimitive.h96 NW_RES_FIELD_STRUCT_DECL( nw::math::MTX33, OrientationMatrix ) // GetOrientationMatrix()
Dut_ResDeclMacros.h44 #define NW_RES_FIELD_STRUCT_DECL( type, name ) \ macro
/NW4C-1.2.23/include/nw/anim/res/
Danim_ResAnim.h508 NW_RES_FIELD_STRUCT_DECL( nw::ut::BinaryRevisionHeader, Header ) // GetHeader()