| /NW4C-1.2.23/include/nw/ut/ |
| D | ut_MoveArray.h | 76 class MoveArray 107 MoveArray() in MoveArray() function 129 MoveArray( 154 MoveArray( 187 MoveArray(os::IAllocator* allocator) in MoveArray() function 203 MoveArray(const MoveArray& array) in MoveArray() function 209 const_cast<MoveArray&>(array).release(); in MoveArray() 213 ~MoveArray() in ~MoveArray() 245 MoveArray& operator=(MoveArray rhs) 364 void CopyFrom(const MoveArray<TElement>& source) in CopyFrom() [all …]
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| /NW4C-1.2.23/include/nw/gfx/ |
| D | gfx_SceneContext.h | 42 typedef ut::MoveArray<SceneNode*> SceneNodeArray; 45 typedef ut::MoveArray<Model*> ModelArray; 48 typedef ut::MoveArray<SkeletalModel*> SkeletalModelArray; 51 typedef ut::MoveArray<Light*> LightArray; 54 typedef ut::MoveArray<FragmentLight*> FragmentLightArray; 57 typedef ut::MoveArray<VertexLight*> VertexLightArray; 60 typedef ut::MoveArray<HemiSphereLight*> HemiSphereLightArray; 63 typedef ut::MoveArray<AmbientLight*> AmbientLightArray; 66 typedef ut::MoveArray<Camera*> CameraArray; 69 typedef ut::MoveArray<Fog*> FogArray; [all …]
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| D | gfx_ParticleSet.h | 233 ut::MoveArray<Initializer>* GetInitializers() in GetInitializers() 240 const ut::MoveArray<Initializer>* GetInitializers() const in GetInitializers() 247 ut::MoveArray<Updater>* GetUpdaters() in GetUpdaters() 254 const ut::MoveArray<Updater>* GetUpdaters() const in GetUpdaters() 401 ut::MoveArray<Initializer> m_Initializers; 402 ut::MoveArray<Updater> m_Updaters;
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| D | gfx_ParticleContext.h | 40 typedef ut::MoveArray<nw::math::VEC3> VEC3Array; 43 typedef ut::MoveArray<f32> F32Array; 46 typedef ut::MoveArray<u16> U16Array;
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| D | gfx_AnimObject.h | 351 ut::MoveArray<anim::AnimBlendOp*> m_BlendOperations; //!< ブレンドオペレーションです。 354 ut::MoveArray<int> m_TargetObjectIndicies; //!< メンバごとの対象オブジェクトのインデックスです。 355 ut::MoveArray<void*> m_TargetObjects; //!< メンバごとの対象オブジェクトのポインタです。 356 ut::MoveArray<void*> m_TargetPtrs; //!< メンバごとの対象のポインタです。 357 ut::MoveArray<const void*> m_OriginalValues; //!< メンバごとのオリジナル値です。 492 typedef ut::MoveArray<AnimGroup*> AnimGroupArray; 497 typedef ut::MoveArray<AnimObject*> AnimObjectArray; 1089 const ut::MoveArray<int>& BindIndexTable() const { return m_BindIndexTable; } in BindIndexTable() 1092 ut::MoveArray<int>& BindIndexTable() { return m_BindIndexTable; } in BindIndexTable() 1095 const ut::MoveArray<int>& ReverseBindIndexTable() const { return m_ReverseBindIndexTable; } in ReverseBindIndexTable() [all …]
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| D | gfx_ParticleSceneUpdater.h | 45 typedef ut::MoveArray<SceneNode*> SceneNodeArray; 48 typedef ut::MoveArray<ParticleSet*> ParticleSetArray;
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| D | gfx_SceneEnvironmentSetting.h | 79 typedef ut::MoveArray<LightSetBinder> LightSetBinderArray; 80 typedef ut::MoveArray<CameraBinder> CameraBinderArray; 81 typedef ut::MoveArray<FogBinder> FogBinderArray;
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| D | gfx_ParticleUtil.h | 48 ut::MoveArray<SceneNode*>* sceneNodeArray, 54 static void ResolveParticleObject(ut::MoveArray<SceneNode*>* sceneNodeArray);
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| D | gfx_ParticleModel.h | 377 ut::MoveArray<ParticleSet*> m_ParticleSets; 380 ut::MoveArray<ParticleShape*> m_ParticleShapes;
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| D | gfx_Material.h | 371 typedef ut::MoveArray<ResMaterial> ResMaterialArray; 396 typedef ut::MoveArray<Material*> MaterialArray;
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| D | gfx_SortingMaterialIdGenerator.h | 52 typedef ut::MoveArray<internal::MaterialKeyValue> MaterialKeyValueArray;
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| D | gfx_TransformAnim.h | 755 m_CacheTransforms = ut::MoveArray<CalculatedTransform>(buf, maxCalculatedTransforms); in SetCacheBuffer() 762 m_CacheTransforms = ut::MoveArray<CalculatedTransform>(); in SetCacheBuffer() 811 … m_CacheTransforms = ut::MoveArray<CalculatedTransform>(memory, maxAnimMembers, &GetAllocator()); in Initialize() 822 ut::MoveArray<CalculatedTransform> m_CacheTransforms; //!< @details :private
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| D | gfx_Skeleton.h | 69 typedef ut::MoveArray<Transform> TransformArray; 142 typedef ut::MoveArray<math::MTX34> MatrixArray;
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| /NW4C-1.2.23/include/nw/dev/ |
| D | dev_Profile.h | 146 typedef ut::MoveArray<Report> ReportArray; 196 ut::MoveArray<Report> reports); 201 ut::MoveArray<Report> m_Reports; 341 typedef ut::MoveArray<Report> ReportArray; 344 ut::MoveArray<Report>::iterator, 345 ut::MoveArray<Report>::iterator> ReportRange;
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| D | dev_Screenshot.h | 202 typedef ut::MoveArray<Screenshot*> ScreenshotArray; 302 typedef ut::MoveArray<Screenshot*> ScreenshotArray;
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| /NW4C-1.2.23/include/nw/demo/ |
| D | demo_CommandListSwapper.h | 309 typedef ut::MoveArray<GLuint> CommandListArray; 316 typedef ut::MoveArray<GpuProfilingEntry> GpuProfilingEntryArray;
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| D | demo_Particle.h | 403 ut::MoveArray<nw::gfx::ParticleModel*> m_ModelInstances; 404 ut::MoveArray<nw::gfx::ParticleEmitter*> m_EmitterInstances; 639 ut::MoveArray<gfx::ResParticleModel> m_ResModels; 640 ut::MoveArray<gfx::ResParticleEmitter> m_ResEmitters; 642 ut::MoveArray<ParticleNode*> m_FreeInstances; 643 ut::MoveArray<ParticleNode*> m_ActiveInstances;
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| D | demo_CameraController.h | 160 nw::ut::MoveArray<CameraEntry*> m_CameraEntries;
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| D | demo_DebugUtility.h | 521 nw::ut::MoveArray<TestEvent> m_Scenario; 522 nw::ut::MoveArray<TestEvent>::iterator m_CurrentEvent;
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| /NW4C-1.2.23/sources/libraries/gfx/ |
| D | gfx_SceneEnvironmentSetting.cpp | 62 …m_LightSets = ut::MoveArray<LightSetBinder>(lightSetsMemory, resSetting.GetLightSetsCount(), alloc… in CreateEnvironmentArray() 81 … m_Cameras = ut::MoveArray<CameraBinder>(camerasMemory, resSetting.GetCamerasCount(), allocator); in CreateEnvironmentArray() 88 m_Fogs = ut::MoveArray<FogBinder>(fogsMemory, resSetting.GetFogsCount(), allocator); in CreateEnvironmentArray()
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| D | gfx_ParticleUtil.cpp | 29 ut::MoveArray<SceneNode*>* sceneNodeArray in FindParticleSet() 32 for (ut::MoveArray<SceneNode*>::iterator i = sceneNodeArray->Begin(); in FindParticleSet() 58 ut::MoveArray<SceneNode*>* sceneNodeArray, in SetupParticleObject() 101 ut::MoveArray<SceneNode*>* sceneNodeArray in ResolveParticleObject() 123 ut::MoveArray<ParticleSet::Updater>* updaters = in ResolveParticleObject() 127 ut::MoveArray<ParticleSet::Updater>::iterator endIter = updaters->end(); in ResolveParticleObject() 128 for (ut::MoveArray<ParticleSet::Updater>::iterator iter = updaters->begin(); in ResolveParticleObject()
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| D | gfx_ParticleModel.cpp | 268 m_ParticleSets = ut::MoveArray<ParticleSet*>(memory, m_MaximumParticleSet, allocator); in Initialize() 285 m_ParticleShapes = ut::MoveArray<ParticleShape*>(memory, m_MaximumParticleSet, allocator); in Initialize()
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| D | gfx_AnimObject.cpp | 179 … m_BlendOperations = ut::MoveArray<anim::AnimBlendOp*>(memory, blendOpCount, &GetAllocator()); in Initialize() 198 m_TargetObjectIndicies = ut::MoveArray<int>(memory, memberCount, &GetAllocator()); in Initialize() 210 m_TargetObjects = ut::MoveArray<void*>(memory, memberCount, &GetAllocator()); in Initialize() 222 m_TargetPtrs = ut::MoveArray<void*>(memory, memberCount, &GetAllocator()); in Initialize() 235 m_OriginalValues = ut::MoveArray<const void*>(memory, memberCount, &GetAllocator()); in Initialize() 438 m_CachePtrs = ut::MoveArray<anim::AnimResult*>(memory, maxAnimMembers, &GetAllocator()); in Initialize()
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| /NW4C-1.2.23/demos/gfx/ParticleUpdaterDemo/sources/ |
| D | ParticleUpdaterDemo.cpp | 301 nw::ut::MoveArray<nw::gfx::SceneNode*> *sceneNodeArray in SetUserUpdater() 318 nw::ut::MoveArray<nw::gfx::ParticleSet::Updater>* updaters = in SetUserUpdater() 321 … nw::ut::MoveArray<nw::gfx::ParticleSet::Updater>::iterator endIter = updaters->end(); in SetUserUpdater() 322 … for (nw::ut::MoveArray<nw::gfx::ParticleSet::Updater>::iterator iter = updaters->begin(); in SetUserUpdater() 395 nw::ut::MoveArray<nw::gfx::SceneNode*> sceneNodeArray(&s_DeviceAllocator); in BuildResources()
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| /NW4C-1.2.23/demos/Nw4cDemo/include/ |
| D | GfxCtrl.h | 44 nw::ut::MoveArray<u8> buffer;
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