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Searched refs:MoveArray (Results 1 – 25 of 72) sorted by relevance

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/NW4C-1.2.23/include/nw/ut/
Dut_MoveArray.h76 class MoveArray
107 MoveArray() in MoveArray() function
129 MoveArray(
154 MoveArray(
187 MoveArray(os::IAllocator* allocator) in MoveArray() function
203 MoveArray(const MoveArray& array) in MoveArray() function
209 const_cast<MoveArray&>(array).release(); in MoveArray()
213 ~MoveArray() in ~MoveArray()
245 MoveArray& operator=(MoveArray rhs)
364 void CopyFrom(const MoveArray<TElement>& source) in CopyFrom()
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/NW4C-1.2.23/include/nw/gfx/
Dgfx_SceneContext.h42 typedef ut::MoveArray<SceneNode*> SceneNodeArray;
45 typedef ut::MoveArray<Model*> ModelArray;
48 typedef ut::MoveArray<SkeletalModel*> SkeletalModelArray;
51 typedef ut::MoveArray<Light*> LightArray;
54 typedef ut::MoveArray<FragmentLight*> FragmentLightArray;
57 typedef ut::MoveArray<VertexLight*> VertexLightArray;
60 typedef ut::MoveArray<HemiSphereLight*> HemiSphereLightArray;
63 typedef ut::MoveArray<AmbientLight*> AmbientLightArray;
66 typedef ut::MoveArray<Camera*> CameraArray;
69 typedef ut::MoveArray<Fog*> FogArray;
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Dgfx_ParticleSet.h233 ut::MoveArray<Initializer>* GetInitializers() in GetInitializers()
240 const ut::MoveArray<Initializer>* GetInitializers() const in GetInitializers()
247 ut::MoveArray<Updater>* GetUpdaters() in GetUpdaters()
254 const ut::MoveArray<Updater>* GetUpdaters() const in GetUpdaters()
401 ut::MoveArray<Initializer> m_Initializers;
402 ut::MoveArray<Updater> m_Updaters;
Dgfx_ParticleContext.h40 typedef ut::MoveArray<nw::math::VEC3> VEC3Array;
43 typedef ut::MoveArray<f32> F32Array;
46 typedef ut::MoveArray<u16> U16Array;
Dgfx_AnimObject.h351 ut::MoveArray<anim::AnimBlendOp*> m_BlendOperations; //!< ブレンドオペレーションです。
354 ut::MoveArray<int> m_TargetObjectIndicies; //!< メンバごとの対象オブジェクトのインデックスです。
355 ut::MoveArray<void*> m_TargetObjects; //!< メンバごとの対象オブジェクトのポインタです。
356 ut::MoveArray<void*> m_TargetPtrs; //!< メンバごとの対象のポインタです。
357 ut::MoveArray<const void*> m_OriginalValues; //!< メンバごとのオリジナル値です。
492 typedef ut::MoveArray<AnimGroup*> AnimGroupArray;
497 typedef ut::MoveArray<AnimObject*> AnimObjectArray;
1089 const ut::MoveArray<int>& BindIndexTable() const { return m_BindIndexTable; } in BindIndexTable()
1092 ut::MoveArray<int>& BindIndexTable() { return m_BindIndexTable; } in BindIndexTable()
1095 const ut::MoveArray<int>& ReverseBindIndexTable() const { return m_ReverseBindIndexTable; } in ReverseBindIndexTable()
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Dgfx_ParticleSceneUpdater.h45 typedef ut::MoveArray<SceneNode*> SceneNodeArray;
48 typedef ut::MoveArray<ParticleSet*> ParticleSetArray;
Dgfx_SceneEnvironmentSetting.h79 typedef ut::MoveArray<LightSetBinder> LightSetBinderArray;
80 typedef ut::MoveArray<CameraBinder> CameraBinderArray;
81 typedef ut::MoveArray<FogBinder> FogBinderArray;
Dgfx_ParticleUtil.h48 ut::MoveArray<SceneNode*>* sceneNodeArray,
54 static void ResolveParticleObject(ut::MoveArray<SceneNode*>* sceneNodeArray);
Dgfx_ParticleModel.h377 ut::MoveArray<ParticleSet*> m_ParticleSets;
380 ut::MoveArray<ParticleShape*> m_ParticleShapes;
Dgfx_Material.h371 typedef ut::MoveArray<ResMaterial> ResMaterialArray;
396 typedef ut::MoveArray<Material*> MaterialArray;
Dgfx_SortingMaterialIdGenerator.h52 typedef ut::MoveArray<internal::MaterialKeyValue> MaterialKeyValueArray;
Dgfx_TransformAnim.h755 m_CacheTransforms = ut::MoveArray<CalculatedTransform>(buf, maxCalculatedTransforms); in SetCacheBuffer()
762 m_CacheTransforms = ut::MoveArray<CalculatedTransform>(); in SetCacheBuffer()
811 … m_CacheTransforms = ut::MoveArray<CalculatedTransform>(memory, maxAnimMembers, &GetAllocator()); in Initialize()
822 ut::MoveArray<CalculatedTransform> m_CacheTransforms; //!< @details :private
Dgfx_Skeleton.h69 typedef ut::MoveArray<Transform> TransformArray;
142 typedef ut::MoveArray<math::MTX34> MatrixArray;
/NW4C-1.2.23/include/nw/dev/
Ddev_Profile.h146 typedef ut::MoveArray<Report> ReportArray;
196 ut::MoveArray<Report> reports);
201 ut::MoveArray<Report> m_Reports;
341 typedef ut::MoveArray<Report> ReportArray;
344 ut::MoveArray<Report>::iterator,
345 ut::MoveArray<Report>::iterator> ReportRange;
Ddev_Screenshot.h202 typedef ut::MoveArray<Screenshot*> ScreenshotArray;
302 typedef ut::MoveArray<Screenshot*> ScreenshotArray;
/NW4C-1.2.23/include/nw/demo/
Ddemo_CommandListSwapper.h309 typedef ut::MoveArray<GLuint> CommandListArray;
316 typedef ut::MoveArray<GpuProfilingEntry> GpuProfilingEntryArray;
Ddemo_Particle.h403 ut::MoveArray<nw::gfx::ParticleModel*> m_ModelInstances;
404 ut::MoveArray<nw::gfx::ParticleEmitter*> m_EmitterInstances;
639 ut::MoveArray<gfx::ResParticleModel> m_ResModels;
640 ut::MoveArray<gfx::ResParticleEmitter> m_ResEmitters;
642 ut::MoveArray<ParticleNode*> m_FreeInstances;
643 ut::MoveArray<ParticleNode*> m_ActiveInstances;
Ddemo_CameraController.h160 nw::ut::MoveArray<CameraEntry*> m_CameraEntries;
Ddemo_DebugUtility.h521 nw::ut::MoveArray<TestEvent> m_Scenario;
522 nw::ut::MoveArray<TestEvent>::iterator m_CurrentEvent;
/NW4C-1.2.23/sources/libraries/gfx/
Dgfx_SceneEnvironmentSetting.cpp62 …m_LightSets = ut::MoveArray<LightSetBinder>(lightSetsMemory, resSetting.GetLightSetsCount(), alloc… in CreateEnvironmentArray()
81 … m_Cameras = ut::MoveArray<CameraBinder>(camerasMemory, resSetting.GetCamerasCount(), allocator); in CreateEnvironmentArray()
88 m_Fogs = ut::MoveArray<FogBinder>(fogsMemory, resSetting.GetFogsCount(), allocator); in CreateEnvironmentArray()
Dgfx_ParticleUtil.cpp29 ut::MoveArray<SceneNode*>* sceneNodeArray in FindParticleSet()
32 for (ut::MoveArray<SceneNode*>::iterator i = sceneNodeArray->Begin(); in FindParticleSet()
58 ut::MoveArray<SceneNode*>* sceneNodeArray, in SetupParticleObject()
101 ut::MoveArray<SceneNode*>* sceneNodeArray in ResolveParticleObject()
123 ut::MoveArray<ParticleSet::Updater>* updaters = in ResolveParticleObject()
127 ut::MoveArray<ParticleSet::Updater>::iterator endIter = updaters->end(); in ResolveParticleObject()
128 for (ut::MoveArray<ParticleSet::Updater>::iterator iter = updaters->begin(); in ResolveParticleObject()
Dgfx_ParticleModel.cpp268 m_ParticleSets = ut::MoveArray<ParticleSet*>(memory, m_MaximumParticleSet, allocator); in Initialize()
285 m_ParticleShapes = ut::MoveArray<ParticleShape*>(memory, m_MaximumParticleSet, allocator); in Initialize()
Dgfx_AnimObject.cpp179 … m_BlendOperations = ut::MoveArray<anim::AnimBlendOp*>(memory, blendOpCount, &GetAllocator()); in Initialize()
198 m_TargetObjectIndicies = ut::MoveArray<int>(memory, memberCount, &GetAllocator()); in Initialize()
210 m_TargetObjects = ut::MoveArray<void*>(memory, memberCount, &GetAllocator()); in Initialize()
222 m_TargetPtrs = ut::MoveArray<void*>(memory, memberCount, &GetAllocator()); in Initialize()
235 m_OriginalValues = ut::MoveArray<const void*>(memory, memberCount, &GetAllocator()); in Initialize()
438 m_CachePtrs = ut::MoveArray<anim::AnimResult*>(memory, maxAnimMembers, &GetAllocator()); in Initialize()
/NW4C-1.2.23/demos/gfx/ParticleUpdaterDemo/sources/
DParticleUpdaterDemo.cpp301 nw::ut::MoveArray<nw::gfx::SceneNode*> *sceneNodeArray in SetUserUpdater()
318 nw::ut::MoveArray<nw::gfx::ParticleSet::Updater>* updaters = in SetUserUpdater()
321 … nw::ut::MoveArray<nw::gfx::ParticleSet::Updater>::iterator endIter = updaters->end(); in SetUserUpdater()
322 … for (nw::ut::MoveArray<nw::gfx::ParticleSet::Updater>::iterator iter = updaters->begin(); in SetUserUpdater()
395 nw::ut::MoveArray<nw::gfx::SceneNode*> sceneNodeArray(&s_DeviceAllocator); in BuildResources()
/NW4C-1.2.23/demos/Nw4cDemo/include/
DGfxCtrl.h44 nw::ut::MoveArray<u8> buffer;

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