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Searched refs:MeshRenderer (Results 1 – 11 of 11) sorted by relevance

/NW4C-1.2.23/include/nw/gfx/
Dgfx_MeshRenderer.h46 class MeshRenderer : public GfxObject
49 NW_DISALLOW_COPY_AND_ASSIGN(MeshRenderer);
62 static MeshRenderer* Create(nw::os::IAllocator* pAllocator);
93 MeshRenderer(nw::os::IAllocator* allocator) in MeshRenderer() function
98 virtual ~MeshRenderer() {} in ~MeshRenderer()
/NW4C-1.2.23/sources/libraries/gfx/
Dgfx_MeshRenderer.cpp83 MeshRenderer*
84 MeshRenderer::Create(nw::os::IAllocator* pAllocator) in Create()
88 size_t size = sizeof(MeshRenderer); in Create()
92 return new(buf) MeshRenderer(pAllocator); in Create()
97 MeshRenderer::RenderMesh(ResMesh mesh, Model* model) in RenderMesh()
159 MeshRenderer::RenderSeparateDataShape( in RenderSeparateDataShape()
250 MeshRenderer::RenderParticleShape( in RenderParticleShape()
517 MeshRenderer::SetMatrixPalette( in SetMatrixPalette()
/NW4C-1.2.23/demos/Nw4cDemo/sources/
DSmSceneCtrl.cpp25 nw::gfx::MeshRenderer* m_MeshRenderer;
27 …RenderSceneInternalFunctor(nw::gfx::RenderContext* renderContext, nw::gfx::MeshRenderer* meshRende… in RenderSceneInternalFunctor()
111 m_MeshRenderer = nw::gfx::MeshRenderer::Create( m_Allocator ); in SmSceneCtrl()
/NW4C-1.2.23/demos/Nw4cDemo/include/
DSmSceneCtrl.h76 nw::gfx::MeshRenderer* m_MeshRenderer;
/NW4C-1.2.23/include/nw/demo/
Ddemo_GraphicsSystem.h38 class MeshRenderer; variable
278 gfx::MeshRenderer* GetMeshRenderer() const in GetMeshRenderer()
505 gfx::MeshRenderer* m_MeshRenderer;
/NW4C-1.2.23/demos/gfx/LowLayerDemo/sources/
DLowLayerDemo.cpp59 nw::gfx::MeshRenderer* s_MeshRenderer = NULL;
220 s_MeshRenderer = nw::gfx::MeshRenderer::Create(&s_DeviceAllocator); in InitializeGraphics()
/NW4C-1.2.23/sources/libraries/demo/
Ddemo_GraphicsSystem.cpp138 renderSystem->m_MeshRenderer = gfx::MeshRenderer::Create(allocator); in Create()
307 gfx::MeshRenderer* m_MeshRenderer;
309 RenderSceneInternalFunctor(gfx::RenderContext* renderContext, gfx::MeshRenderer* meshRenderer) in RenderSceneInternalFunctor()
/NW4C-1.2.23/demos/gfx/ProjectionShadowDemo/sources/
DProjectionShadowDemo.cpp955 nw::gfx::MeshRenderer* m_MeshRenderer;
957 …RenderSceneInternalFunctor(nw::gfx::RenderContext* renderContext, nw::gfx::MeshRenderer* meshRende… in RenderSceneInternalFunctor()
992 nw::gfx::MeshRenderer* meshRenderer = s_RenderSystem->GetMeshRenderer(); in RenderScene()
/NW4C-1.2.23/demos/gfx/ParticleLowLayerDemo/sources/
DParticleLowLayerDemo.cpp64 nw::gfx::MeshRenderer* s_MeshRenderer = NULL;
232 s_MeshRenderer = nw::gfx::MeshRenderer::Create(&s_DeviceAllocator); in InitializeGraphics()
/NW4C-1.2.23/demos/gfx/LowLayerAnimationDemo/sources/
DLowLayerAnimationDemo.cpp60 nw::gfx::MeshRenderer* s_MeshRenderer = NULL;
231 s_MeshRenderer = nw::gfx::MeshRenderer::Create(&s_DeviceAllocator); in InitializeGraphics()
/NW4C-1.2.23/demos/gfx/ShadowMapDemo/sources/
DShadowMapDemo.cpp1025 nw::gfx::MeshRenderer* m_MeshRenderer;
1027 …RenderSceneInternalFunctor(nw::gfx::RenderContext* renderContext, nw::gfx::MeshRenderer* meshRende… in RenderSceneInternalFunctor()
1062 nw::gfx::MeshRenderer* meshRenderer = s_RenderSystem->GetMeshRenderer(); in RenderScene()