Searched refs:MeshRenderer (Results 1 – 11 of 11) sorted by relevance
46 class MeshRenderer : public GfxObject49 NW_DISALLOW_COPY_AND_ASSIGN(MeshRenderer);62 static MeshRenderer* Create(nw::os::IAllocator* pAllocator);93 MeshRenderer(nw::os::IAllocator* allocator) in MeshRenderer() function98 virtual ~MeshRenderer() {} in ~MeshRenderer()
83 MeshRenderer*84 MeshRenderer::Create(nw::os::IAllocator* pAllocator) in Create()88 size_t size = sizeof(MeshRenderer); in Create()92 return new(buf) MeshRenderer(pAllocator); in Create()97 MeshRenderer::RenderMesh(ResMesh mesh, Model* model) in RenderMesh()159 MeshRenderer::RenderSeparateDataShape( in RenderSeparateDataShape()250 MeshRenderer::RenderParticleShape( in RenderParticleShape()517 MeshRenderer::SetMatrixPalette( in SetMatrixPalette()
25 nw::gfx::MeshRenderer* m_MeshRenderer;27 …RenderSceneInternalFunctor(nw::gfx::RenderContext* renderContext, nw::gfx::MeshRenderer* meshRende… in RenderSceneInternalFunctor()111 m_MeshRenderer = nw::gfx::MeshRenderer::Create( m_Allocator ); in SmSceneCtrl()
76 nw::gfx::MeshRenderer* m_MeshRenderer;
38 class MeshRenderer; variable278 gfx::MeshRenderer* GetMeshRenderer() const in GetMeshRenderer()505 gfx::MeshRenderer* m_MeshRenderer;
59 nw::gfx::MeshRenderer* s_MeshRenderer = NULL;220 s_MeshRenderer = nw::gfx::MeshRenderer::Create(&s_DeviceAllocator); in InitializeGraphics()
138 renderSystem->m_MeshRenderer = gfx::MeshRenderer::Create(allocator); in Create()307 gfx::MeshRenderer* m_MeshRenderer;309 RenderSceneInternalFunctor(gfx::RenderContext* renderContext, gfx::MeshRenderer* meshRenderer) in RenderSceneInternalFunctor()
955 nw::gfx::MeshRenderer* m_MeshRenderer;957 …RenderSceneInternalFunctor(nw::gfx::RenderContext* renderContext, nw::gfx::MeshRenderer* meshRende… in RenderSceneInternalFunctor()992 nw::gfx::MeshRenderer* meshRenderer = s_RenderSystem->GetMeshRenderer(); in RenderScene()
64 nw::gfx::MeshRenderer* s_MeshRenderer = NULL;232 s_MeshRenderer = nw::gfx::MeshRenderer::Create(&s_DeviceAllocator); in InitializeGraphics()
60 nw::gfx::MeshRenderer* s_MeshRenderer = NULL;231 s_MeshRenderer = nw::gfx::MeshRenderer::Create(&s_DeviceAllocator); in InitializeGraphics()
1025 nw::gfx::MeshRenderer* m_MeshRenderer;1027 …RenderSceneInternalFunctor(nw::gfx::RenderContext* renderContext, nw::gfx::MeshRenderer* meshRende… in RenderSceneInternalFunctor()1062 nw::gfx::MeshRenderer* meshRenderer = s_RenderSystem->GetMeshRenderer(); in RenderScene()