Home
last modified time | relevance | path

Searched refs:MatrixPose (Results 1 – 7 of 7) sorted by relevance

/NW4C-1.2.23/include/nw/gfx/
Dgfx_StandardSkeleton.h133 virtual MatrixPose& WorldMatrixPose() { return m_WorldMatrixPose; } in WorldMatrixPose()
139 virtual const MatrixPose& WorldMatrixPose() const { return m_WorldMatrixPose; } in WorldMatrixPose()
145 virtual MatrixPose& SkiningMatrixPose() { return m_SkiningMatrixPose; } in SkiningMatrixPose()
151 virtual const MatrixPose& SkiningMatrixPose() const { return m_SkiningMatrixPose; } in SkiningMatrixPose()
180 Skeleton::MatrixPose::MatrixArray poseWorldMatrices, in StandardSkeleton()
181 Skeleton::MatrixPose::MatrixArray skiningMatrices) in StandardSkeleton()
200 MatrixPose m_WorldMatrixPose;
201 MatrixPose m_SkiningMatrixPose;
Dgfx_Skeleton.h135 class MatrixPose
138 NW_DISALLOW_COPY_AND_ASSIGN(MatrixPose);
149 MatrixPose() {} in MatrixPose() function
152 explicit MatrixPose(MatrixArray& matrices) : m_Matrices(matrices) {} in MatrixPose() function
345 virtual MatrixPose& WorldMatrixPose() = 0;
351 virtual const MatrixPose& WorldMatrixPose() const = 0;
357 virtual MatrixPose& SkiningMatrixPose() = 0;
363 virtual const MatrixPose& SkiningMatrixPose() const = 0;
Dgfx_RenderQueue.h182 Skeleton::MatrixPose& pose = this->model->GetSkeleton()->WorldMatrixPose(); in operator()
/NW4C-1.2.23/sources/libraries/gfx/
Dgfx_SkeletonUpdater.cpp76 Skeleton::MatrixPose::MatrixRange range = skeleton->WorldMatrixPose().GetAllMatrices(); in UpdateWorld()
81 …for (Skeleton::MatrixPose::MatrixArray::iterator matrix = range.first; matrix != range.second; ++m… in UpdateWorld()
126 …for (Skeleton::MatrixPose::MatrixArray::iterator matrix = range.first; matrix != range.second; ++m… in UpdateWorld()
170 …for (Skeleton::MatrixPose::MatrixArray::iterator matrix = range.first; matrix != range.second; ++m… in UpdateWorld()
233 Skeleton::MatrixPose::MatrixRange range = skeleton->WorldMatrixPose().GetAllMatrices(); in UpdateView()
234 …for (Skeleton::MatrixPose::MatrixArray::iterator matrix = range.first; matrix != range.second; ++m… in UpdateView()
Dgfx_StandardSkeleton.cpp46 Skeleton::MatrixPose::MatrixArray poseWorldMatrices(resource.GetBonesCount(), allocator); in Create()
47 Skeleton::MatrixPose::MatrixArray skiningMatrices(resource.GetBonesCount(), allocator); in Create()
Dgfx_MeshRenderer.cpp543 Skeleton::MatrixPose& matrixPose = skeleton->WorldMatrixPose(); in SetMatrixPalette()
544 Skeleton::MatrixPose& skiningPose = skeleton->SkiningMatrixPose(); in SetMatrixPalette()
560 Skeleton::MatrixPose* pose = in SetMatrixPalette()
/NW4C-1.2.23/demos/gfx/ConstraintDemo/sources/
DConstraintDemo.cpp222 nw::gfx::Skeleton::MatrixPose& pose = skeleton->WorldMatrixPose(); in Invoke()
732 nw::gfx::Skeleton::MatrixPose& pose = s_SkeletalModel->GetSkeleton()->WorldMatrixPose(); in ConstrainLight()