Searched refs:MatrixArray (Results 1 – 4 of 4) sorted by relevance
142 typedef ut::MoveArray<math::MTX34> MatrixArray; typedef144 typedef std::pair<MatrixArray::iterator, MatrixArray::iterator> MatrixRange;146 … typedef std::pair<MatrixArray::const_iterator, MatrixArray::const_iterator> ConstMatrixRange;152 explicit MatrixPose(MatrixArray& matrices) : m_Matrices(matrices) {} in MatrixPose()186 MatrixArray::iterator GetBeginMatrix() { return m_Matrices.Begin(); } in GetBeginMatrix()189 MatrixArray::iterator GetEndMatrix() { return m_Matrices.End(); } in GetEndMatrix()204 MatrixArray m_Matrices;
180 Skeleton::MatrixPose::MatrixArray poseWorldMatrices, in StandardSkeleton()181 Skeleton::MatrixPose::MatrixArray skiningMatrices) in StandardSkeleton()
46 Skeleton::MatrixPose::MatrixArray poseWorldMatrices(resource.GetBonesCount(), allocator); in Create()47 Skeleton::MatrixPose::MatrixArray skiningMatrices(resource.GetBonesCount(), allocator); in Create()
81 …for (Skeleton::MatrixPose::MatrixArray::iterator matrix = range.first; matrix != range.second; ++m… in UpdateWorld()126 …for (Skeleton::MatrixPose::MatrixArray::iterator matrix = range.first; matrix != range.second; ++m… in UpdateWorld()170 …for (Skeleton::MatrixPose::MatrixArray::iterator matrix = range.first; matrix != range.second; ++m… in UpdateWorld()234 …for (Skeleton::MatrixPose::MatrixArray::iterator matrix = range.first; matrix != range.second; ++m… in UpdateView()