Home
last modified time | relevance | path

Searched refs:MatrixArray (Results 1 – 4 of 4) sorted by relevance

/NW4C-1.2.23/include/nw/gfx/
Dgfx_Skeleton.h142 typedef ut::MoveArray<math::MTX34> MatrixArray; typedef
144 typedef std::pair<MatrixArray::iterator, MatrixArray::iterator> MatrixRange;
146 … typedef std::pair<MatrixArray::const_iterator, MatrixArray::const_iterator> ConstMatrixRange;
152 explicit MatrixPose(MatrixArray& matrices) : m_Matrices(matrices) {} in MatrixPose()
186 MatrixArray::iterator GetBeginMatrix() { return m_Matrices.Begin(); } in GetBeginMatrix()
189 MatrixArray::iterator GetEndMatrix() { return m_Matrices.End(); } in GetEndMatrix()
204 MatrixArray m_Matrices;
Dgfx_StandardSkeleton.h180 Skeleton::MatrixPose::MatrixArray poseWorldMatrices, in StandardSkeleton()
181 Skeleton::MatrixPose::MatrixArray skiningMatrices) in StandardSkeleton()
/NW4C-1.2.23/sources/libraries/gfx/
Dgfx_StandardSkeleton.cpp46 Skeleton::MatrixPose::MatrixArray poseWorldMatrices(resource.GetBonesCount(), allocator); in Create()
47 Skeleton::MatrixPose::MatrixArray skiningMatrices(resource.GetBonesCount(), allocator); in Create()
Dgfx_SkeletonUpdater.cpp81 …for (Skeleton::MatrixPose::MatrixArray::iterator matrix = range.first; matrix != range.second; ++m… in UpdateWorld()
126 …for (Skeleton::MatrixPose::MatrixArray::iterator matrix = range.first; matrix != range.second; ++m… in UpdateWorld()
170 …for (Skeleton::MatrixPose::MatrixArray::iterator matrix = range.first; matrix != range.second; ++m… in UpdateWorld()
234 …for (Skeleton::MatrixPose::MatrixArray::iterator matrix = range.first; matrix != range.second; ++m… in UpdateView()