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Searched refs:Matrix34 (Results 1 – 8 of 8) sorted by relevance

/NW4C-1.2.23/include/nw/gfx/
Dgfx_FrustumProjectionUpdater.h79 void virtual Update(math::MTX44* projectionMatrix, math::Matrix34* textureProjectionMatrix);
Dgfx_OrthoProjectionUpdater.h79 void virtual Update(math::MTX44* projectionMatrix, math::Matrix34* textureProjectionMatrix);
Dgfx_PerspectiveProjectionUpdater.h79 void virtual Update(math::MTX44* projectionMatrix, math::Matrix34* textureProjectionMatrix);
Dgfx_BillboardUpdater.h32 class Matrix34; variable
Dgfx_CameraProjectionUpdater.h63 virtual void Update(math::MTX44* projectionMatrix, math::Matrix34* textureProjectionMatrix) = 0;
Dgfx_MaterialState.h43 nn::math::Matrix34*
44 CreateMatrixForLinearShadowMapTexture(nn::math::Matrix34* pOut, f32 coeff, f32 nearp, f32 farp);
/NW4C-1.2.23/sources/libraries/gfx/
Dgfx_MaterialState.cpp27 nn::math::Matrix34*
28 CreateMatrixForLinearShadowMapTexture(nn::math::Matrix34* pOut, f32 coeff, f32 nearp, f32 farp) in CreateMatrixForLinearShadowMapTexture()
Dgfx_RenderContext.cpp355 this->m_ShaderProgram->SetWorldMatrix(math::Matrix34::Identity()); in SetModelMatrix()
360 this->m_ShaderProgram->SetWorldMatrix(math::Matrix34::Identity()); in SetModelMatrix()