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Searched refs:MAX_NAME_LENGTH (Results 1 – 7 of 7) sorted by relevance

/NW4C-1.2.23/sources/libraries/gfx/
Dgfx_VertexLight.cpp124 const int MAX_NAME_LENGTH = 256; in CreateResVertexLight() local
139 resVertexLight->toName.set_ptr(AllocateAndCopyString(name, allocator, MAX_NAME_LENGTH)); in CreateResVertexLight()
Dgfx_AmbientLight.cpp120 resAmbientLight->toName.set_ptr(AllocateAndCopyString(name, allocator, MAX_NAME_LENGTH)); in CreateResAmbientLight()
Dgfx_HemiSphereLight.cpp121 resHemiSphereLight->toName.set_ptr(AllocateAndCopyString(name, allocator, MAX_NAME_LENGTH)); in CreateResHemiSphereLight()
Dgfx_FragmentLight.cpp138 resFragmentLight->toName.set_ptr(AllocateAndCopyString(name, allocator, MAX_NAME_LENGTH)); in CreateResFragmentLight()
Dgfx_Fog.cpp121 resFog->toName.set_ptr(AllocateAndCopyString(name, allocator, MAX_NAME_LENGTH)); in CreateResFog()
Dgfx_Camera.cpp245 resCamera->toName.set_ptr(AllocateAndCopyString(name, allocator, MAX_NAME_LENGTH)); in Create()
/NW4C-1.2.23/include/nw/gfx/
Dgfx_SceneObject.h53 static const int MAX_NAME_LENGTH = 256; //!< シーンオブジェクトの名前の制限です。 variable