Searched refs:MASK_FAIL_BIT (Results 1 – 17 of 17) sorted by relevance
255 result |= Result::MASK_FAIL_BIT; in CreateAnimGroups()311 result |= Result::MASK_FAIL_BIT; in CreateMaterials()335 result |= Result::MASK_FAIL_BIT; in CreateMaterials()352 result |= Result::MASK_FAIL_BIT; in CreateMaterials()393 result |= Result::MASK_FAIL_BIT; in CreateResMeshes()412 result |= Result::MASK_FAIL_BIT; in CreateResMeshes()443 result |= Result::MASK_FAIL_BIT; in CreateResMeshNodeVisibilities()459 result |= Result::MASK_FAIL_BIT; in CreateResMeshNodeVisibilities()515 result |= Result::MASK_FAIL_BIT; in CreateCallbacks()542 result |= Result::MASK_FAIL_BIT; in CreateMaterialActivator()
125 result |= Result::MASK_FAIL_BIT; in CreateAnimBinding()154 result |= Result::MASK_FAIL_BIT; in CreateChildren()197 result |= Result::MASK_FAIL_BIT; in CreateCallbacks()
280 result |= Result::MASK_FAIL_BIT; in CreateBuffers()299 result |= Result::MASK_FAIL_BIT; in CreateBuffers()320 result |= Result::MASK_FAIL_BIT; in CopyResMaterial()367 result |= Result::MASK_FAIL_BIT; in CopyResMaterial()391 result |= Result::MASK_FAIL_BIT; in CopyResMaterial()418 result |= Result::MASK_FAIL_BIT; in CopyResMaterial()436 result |= Result::MASK_FAIL_BIT; in CopyResMaterial()453 result |= Result::MASK_FAIL_BIT; in CopyResMaterial()478 result |= Result::MASK_FAIL_BIT; in CopyResMaterial()599 result |= Result::MASK_FAIL_BIT; in CopyResFragmentLightingTable()[all …]
175 result |= Result::MASK_FAIL_BIT; in Initialize()194 result |= Result::MASK_FAIL_BIT; in Initialize()206 result |= Result::MASK_FAIL_BIT; in Initialize()218 result |= Result::MASK_FAIL_BIT; in Initialize()231 result |= Result::MASK_FAIL_BIT; in Initialize()300 return Result(BIND_RESULT_NO_MEMBER_BOUND | Result::MASK_FAIL_BIT); in TryBind()434 result |= Result::MASK_FAIL_BIT; in Initialize()450 result |= Result::MASK_FAIL_BIT; in Initialize()
264 result |= Result::MASK_FAIL_BIT; in Initialize()281 result |= Result::MASK_FAIL_BIT; in Initialize()
68 result |= Result::MASK_FAIL_BIT; in CreateAnimGroup()
139 result |= Result::MASK_FAIL_BIT; in CreateCallbacks()
148 result |= Result::MASK_FAIL_BIT; in CreateSkeletalAnimGroup()
365 result |= Result::MASK_FAIL_BIT; in Initialize()
106 result |= Result::MASK_FAIL_BIT; in CreateAnimGroup()
77 static const bit32 MASK_FAIL_BIT = 0x80000000; variable103 return (m_Code & MASK_FAIL_BIT) != 0; in IsFailure()
806 result |= Result::MASK_FAIL_BIT; in Initialize()816 result |= Result::MASK_FAIL_BIT; in Initialize()1161 result |= Result::MASK_FAIL_BIT; in Initialize()1172 result |= Result::MASK_FAIL_BIT; in Initialize()1726 result |= Result::MASK_FAIL_BIT; in Initialize()1966 result |= Result::MASK_FAIL_BIT; in Initialize()1981 result |= Result::MASK_FAIL_BIT; in Initialize()2189 result |= Result::MASK_FAIL_BIT; in Initialize()
807 result |= Result::MASK_FAIL_BIT; in Initialize()
41 result |= Result::MASK_FAIL_BIT; in SetupReferenceLut()
326 result |= Result::MASK_FAIL_BIT; in SetupShader()
639 result |= Result::MASK_FAIL_BIT; in SetupTexture()
231 result |= gfx::Result::MASK_FAIL_BIT; in Setup()