Searched refs:LightSet (Results 1 – 8 of 8) sorted by relevance
24 NW_UT_RUNTIME_TYPEINFO_ROOT_DEFINITION(LightSet);27 LightSet*28 LightSet::DynamicBuilder::Create( in Create()34 void* memory = allocator->Alloc(sizeof(LightSet)); in Create()36 LightSet* lightSet = new(memory) LightSet( in Create()45 LightSet*46 LightSet::Create( in Create()54 void* memory = allocator->Alloc(sizeof(LightSet)); in Create()57 LightSet::Description description; in Create()60 LightSet* lightSet = new(memory) LightSet( in Create()
64 LightSet* lightSet = (*lightSetBinder).lightSet.Get(); in ApplyFrom()77 …std::fill(this->m_LightSets.begin(), this->m_LightSets.end(), static_cast<nw::gfx::LightSet*>(NULL… in ClearSettings()167 LightSet* lightSet = this->m_LightSets[index]; in SetActiveLightSet()
72 … m_LightSets[lightSetIndex].lightSet = GfxPtr<LightSet>(LightSet::Create((*iter), allocator)); in CreateEnvironmentArray()150 LightSet* lightSet = this->m_LightSets[lightSetIndex].lightSet.Get(); in ResolveReference()
40 class LightSet : public GfxObject43 NW_DISALLOW_COPY_AND_ASSIGN(LightSet);106 LightSet* Create(os::IAllocator* allocator);109 LightSet::Description m_Description;119 static LightSet* Create(309 LightSet( in LightSet() function312 const LightSet::Description& description) in LightSet()330 virtual ~LightSet() {} in ~LightSet()
84 std::fill(m_LightSets.begin(), m_LightSets.end(), static_cast<LightSet*>(NULL)); in SceneEnvironment()167 void SetLightSet(int index, LightSet* lightSet) in SetLightSet()177 LightSet* GetLightSet(int index) in GetLightSet()187 const LightSet* GetLightSet(int index) const in GetLightSet()
31 class LightSet; variable52 GfxPtr<LightSet> lightSet;
39 class LightSet; variable81 typedef ut::MoveArray<LightSet*> LightSetArray;
172 m_MaxVertexLights(LightSet::DEFAULT_MAX_VERTEX_LIGHTS), in Builder()