Home
last modified time | relevance | path

Searched refs:LUT_TARGET_FR (Results 1 – 2 of 2) sorted by relevance

/NW4C-1.2.23/sources/libraries/gfx/
Dgfx_MaterialState.cpp207 GraphicsDevice::SetLutIsAbs( GraphicsDevice::LUT_TARGET_FR, lookupTable.IsAbs() ); in ActivateFragmentLightingTable()
208 … GraphicsDevice::SetLutInput( GraphicsDevice::LUT_TARGET_FR, lightingLookupTable.GetInput() ); in ActivateFragmentLightingTable()
209 … GraphicsDevice::SetLutScale( GraphicsDevice::LUT_TARGET_FR, lightingLookupTable.GetScale() ); in ActivateFragmentLightingTable()
211 GraphicsDevice::ActivateLookupTable(lookupTable, GraphicsDevice::LUT_TARGET_FR); in ActivateFragmentLightingTable()
/NW4C-1.2.23/include/nw/gfx/
Dgfx_GraphicsDevice.h223 LUT_TARGET_FR, //!< FRの参照テーブルを表します。 enumerator