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Searched refs:LIGHT_COUNT (Results 1 – 6 of 6) sorted by relevance

/NW4C-1.2.23/include/nw/gfx/
Dgfx_Common.h41 LIGHT_COUNT = 8, enumerator
Dgfx_LightSet.h35 typedef ut::FixedSizeArray<FragmentLight*, LIGHT_COUNT> FixedFragmentLightArray;
Dgfx_SceneEnvironment.h213 if (this->m_ActiveFragmentLightCount == LIGHT_COUNT) in SetFragmentLight()
/NW4C-1.2.23/sources/libraries/gfx/
Dgfx_SceneEnvironment.cpp217 if (m_ActiveFragmentLightCount == LIGHT_COUNT) in SetActiveLightSet()
/NW4C-1.2.23/demos/gfx/LowLayerDemo/sources/
DLowLayerDemo.cpp95 const int LIGHT_COUNT = 1; variable
98 typedef nw::ut::FixedSizeArray<nw::gfx::FragmentLight*, LIGHT_COUNT> FragmentLightArray;
/NW4C-1.2.23/demos/gfx/LowLayerAnimationDemo/sources/
DLowLayerAnimationDemo.cpp98 const int LIGHT_COUNT = 1; variable
101 typedef nw::ut::FixedSizeArray<nw::gfx::FragmentLight*, LIGHT_COUNT> FragmentLightArray;