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Searched refs:IsPlayerAvailable (Results 1 – 4 of 4) sorted by relevance

/NW4C-1.2.23/sources/libraries/snd/
Dsnd_StreamSound.cpp262 if ( ! IsPlayerAvailable() ) return false; in ReadStreamDataInfo()
268 if ( ! IsPlayerAvailable() ) return 0; in GetPlayLoopCount()
274 if ( ! IsPlayerAvailable() ) return 0; in GetPlaySamplePosition()
280 if ( ! IsPlayerAvailable() ) return 0.0f; in GetFilledBufferPercentage()
286 if ( ! IsPlayerAvailable() ) return false; in IsPrepared()
292 if ( ! IsPlayerAvailable() ) return false; in IsSuspendByLoadingDelay()
Dsnd_WaveSound.cpp189 if ( ! IsPlayerAvailable() ) return false; in ReadWaveSoundDataInfo()
195 if ( ! IsPlayerAvailable() ) return 0; in GetPlaySamplePosition()
Dsnd_SequenceSound.cpp665 if ( ! IsPlayerAvailable() ) in ReadVariable()
712 if ( ! IsPlayerAvailable() ) in ReadTrackVariable()
810 if ( ! IsPlayerAvailable() ) { in GetTick()
/NW4C-1.2.23/include/nw/snd/
Dsnd_BasicSound.h364 bool IsPlayerAvailable() const { return m_PlayerAvailableFlag; } in IsPlayerAvailable() function