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Searched refs:IsHemiSphereLightDirty (Results 1 – 4 of 4) sorted by relevance

/NW4C-1.2.23/sources/libraries/gfx/
Dgfx_MaterialActivator.cpp63 …xLightsDirty = sceneEnvironment.IsVertexLightsDirty() || sceneEnvironment.IsHemiSphereLightDirty(); in Activate()
Dgfx_SimpleMaterialActivator.cpp58 …xLightsDirty = sceneEnvironment.IsVertexLightsDirty() || sceneEnvironment.IsHemiSphereLightDirty(); in Activate()
Dgfx_RenderContext.cpp511 if (this->m_SceneEnvironment.IsHemiSphereLightDirty()) in ActivateSceneEnvironment()
/NW4C-1.2.23/include/nw/gfx/
Dgfx_SceneEnvironment.h472 bool IsHemiSphereLightDirty() const in IsHemiSphereLightDirty() function