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Searched refs:IsGeometryShader (Results 1 – 2 of 2) sorted by relevance

/NW4C-1.2.23/include/nw/gfx/
Dgfx_ShaderBinaryInfo.h142 bool IsGeometryShader(s32 shaderIndex) const in IsGeometryShader() function
639 NW_ASSERT( this->IsGeometryShader( shaderIndex ) ); in GetGeometryDataMode()
655 NW_ASSERT( this->IsGeometryShader( shaderIndex ) ); in GetGeometryMainVertexNum()
671 NW_ASSERT( this->IsGeometryShader( shaderIndex ) ); in GetGeometryPatchSize()
687 NW_ASSERT( this->IsGeometryShader( shaderIndex ) ); in GetGeometryStartIndex()
/NW4C-1.2.23/sources/libraries/gfx/
Dgfx_ShaderBinaryInfo.cpp223 NW_ASSERT( ! this->IsGeometryShader( vertexIndex ) ); in BuildShaderProgramCommand()
225 NW_ASSERT( geometryIndex < 0 || this->IsGeometryShader( geometryIndex ) ); in BuildShaderProgramCommand()
268 bool isGeometry = this->IsGeometryShader( shaderIndex ); in BuildConstRegCommand()