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Searched refs:IsDynamic (Results 1 – 8 of 8) sorted by relevance

/NW4C-1.2.23/include/nw/gfx/
Dgfx_CameraViewUpdater.h66 bool IsDynamic() in IsDynamic() function
Dgfx_CameraProjectionUpdater.h84 bool IsDynamic() in IsDynamic() function
/NW4C-1.2.23/sources/libraries/gfx/
Dgfx_PerspectiveProjectionUpdater.cpp81 if (this->IsDynamic() && this->m_Resource.IsValid()) in ~PerspectiveProjectionUpdater()
Dgfx_FrustumProjectionUpdater.cpp81 if (this->IsDynamic() && this->m_Resource.IsValid()) in ~FrustumProjectionUpdater()
Dgfx_OrthoProjectionUpdater.cpp83 if (this->IsDynamic() && this->m_Resource.IsValid()) in ~OrthoProjectionUpdater()
Dgfx_LookAtTargetViewUpdater.cpp77 if (this->IsDynamic() && this->m_Resource.IsValid()) in ~LookAtTargetViewUpdater()
Dgfx_RotateViewUpdater.cpp78 if (this->IsDynamic() && this->m_Resource.IsValid()) in ~RotateViewUpdater()
Dgfx_AimTargetViewUpdater.cpp80 if (this->IsDynamic() && this->m_Resource.IsValid()) in ~AimTargetViewUpdater()