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Searched refs:IsCommand (Results 1 – 6 of 6) sorted by relevance

/NW4C-1.2.23/include/nw/gfx/
Dgfx_RenderElement.h302 bool IsCommand() const { return this->GetBool(BIT64_COMMAND_FLAG_SHIFT); } in IsCommand() function
319 NW_ASSERT(this->IsCommand()); in GetCommand()
327 NW_ASSERT(this->IsCommand()); in GetCommand()
Dgfx_RenderQueue.h334 if (element.IsCommand()) in operator()
/NW4C-1.2.23/demos/Nw4cDemo/sources/
DSmSceneCtrl.cpp36 if (element.IsCommand()) in operator ()()
/NW4C-1.2.23/sources/libraries/demo/
Ddemo_GraphicsSystem.cpp318 if (element.IsCommand()) in operator ()()
/NW4C-1.2.23/demos/gfx/ProjectionShadowDemo/sources/
DProjectionShadowDemo.cpp966 if (element.IsCommand()) in operator ()()
/NW4C-1.2.23/demos/gfx/ShadowMapDemo/sources/
DShadowMapDemo.cpp1036 if (element.IsCommand()) in operator ()()