Searched refs:IsAscendingOrder (Results 1 – 5 of 5) sorted by relevance
352 bool IsAscendingOrder() const in IsAscendingOrder() function356 return (resShapeBuilder.IsValid()) ? resShapeBuilder.IsAscendingOrder() : true; in IsAscendingOrder()
743 const bool isAscendingOrder = this->IsAscendingOrder(); in AddParticles()870 const bool isAscendingOrder = this->IsAscendingOrder(); in AddParticles()2564 bool targetIsAscendingOrder = particleSet->IsAscendingOrder(); in ParticleChildUpdater()2944 const bool isAscendingOrder = this->IsAscendingOrder(); in UpdateParticles()3028 const bool isAscendingOrder = this->IsAscendingOrder(); in UpdateParticles()3078 const bool isAscendingOrder = this->IsAscendingOrder(); in UpdateParticles()
455 …const bool isAscendingOrder = (resShapeBuilder.IsValid())? resShapeBuilder.IsAscendingOrder() : tr… in RenderParticleShape()
454 bool targetIsAscendingOrder = m_ParticleSet->IsAscendingOrder(); in Emission()
268 const bool isAscendingOrder = particleSet->IsAscendingOrder(); in UserUpdater()