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Searched refs:IsAscendingOrder (Results 1 – 5 of 5) sorted by relevance

/NW4C-1.2.23/include/nw/gfx/
Dgfx_ParticleSet.h352 bool IsAscendingOrder() const in IsAscendingOrder() function
356 return (resShapeBuilder.IsValid()) ? resShapeBuilder.IsAscendingOrder() : true; in IsAscendingOrder()
/NW4C-1.2.23/sources/libraries/gfx/
Dgfx_ParticleSet.cpp743 const bool isAscendingOrder = this->IsAscendingOrder(); in AddParticles()
870 const bool isAscendingOrder = this->IsAscendingOrder(); in AddParticles()
2564 bool targetIsAscendingOrder = particleSet->IsAscendingOrder(); in ParticleChildUpdater()
2944 const bool isAscendingOrder = this->IsAscendingOrder(); in UpdateParticles()
3028 const bool isAscendingOrder = this->IsAscendingOrder(); in UpdateParticles()
3078 const bool isAscendingOrder = this->IsAscendingOrder(); in UpdateParticles()
Dgfx_MeshRenderer.cpp455 …const bool isAscendingOrder = (resShapeBuilder.IsValid())? resShapeBuilder.IsAscendingOrder() : tr… in RenderParticleShape()
Dgfx_ParticleEmitter.cpp454 bool targetIsAscendingOrder = m_ParticleSet->IsAscendingOrder(); in Emission()
/NW4C-1.2.23/demos/gfx/ParticleUpdaterDemo/sources/
DParticleUpdaterDemo.cpp268 const bool isAscendingOrder = particleSet->IsAscendingOrder(); in UserUpdater()