Searched refs:Identity (Results 1 – 19 of 19) sorted by relevance
| /NW4C-1.2.23/sources/libraries/gfx/ |
| D | gfx_StandardSkeleton.cpp | 51 poseWorldTransforms.PushBackFast(nw::gfx::CalculatedTransform::Identity()); in Create() 52 poseWorldMatrices.PushBackFast(math::MTX34::Identity()); in Create() 53 skiningMatrices.PushBackFast(math::MTX34::Identity()); in Create()
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| D | gfx_SkeletonUpdater.cpp | 97 parentWorldTransform = &CalculatedTransform::Identity(); in UpdateWorld() 98 parentLocalTransform = &CalculatedTransform::Identity(); in UpdateWorld() 142 parentWorldTransform = &CalculatedTransform::Identity(); in UpdateWorld() 143 parentLocalTransform = &CalculatedTransform::Identity(); in UpdateWorld() 186 parentWorldTransform = &CalculatedTransform::Identity(); in UpdateWorld() 187 parentLocalTransform = &CalculatedTransform::Identity(); in UpdateWorld()
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| D | gfx_TransformNode.cpp | 37 m_InverseWorldMatrix(math::MTX34::Identity()), in TransformNode() 163 m_InverseWorldMatrix = math::MTX34::Identity(); in InverseWorldMatrix() 196 parentWorldTransform = &CalculatedTransform::Identity(); in UpdateTransform() 197 parentLocalTransform = &CalculatedTransform::Identity(); in UpdateTransform()
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| D | gfx_Camera.cpp | 48 m_ViewMatrix(math::MTX34::Identity()), in Camera() 49 m_InverseViewMatrix(math::MTX34::Identity()), in Camera() 50 m_ProjectionMatrix(math::MTX44::Identity()), in Camera() 51 m_InverseProjectionMatrix(math::MTX44::Identity()), in Camera() 52 m_TextureProjectionMatrix(math::MTX34::Identity()), in Camera() 260 resCamera->m_WorldMatrix = math::MTX34::Identity(); in Create() 403 this->m_ViewUpdater->Update(&this->m_ViewMatrix, math::MTX34::Identity(), cameraPosition); in UpdateCameraMatrix() 408 this->m_InverseViewMatrix = math::MTX34::Identity(); in UpdateCameraMatrix() 415 this->m_InverseProjectionMatrix = math::MTX34::Identity(); in UpdateCameraMatrix()
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| D | gfx_AmbientLight.cpp | 135 resAmbientLight->m_WorldMatrix = math::MTX34::Identity(); in CreateResAmbientLight()
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| D | gfx_HemiSphereLight.cpp | 136 resHemiSphereLight->m_WorldMatrix = math::MTX34::Identity(); in CreateResHemiSphereLight()
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| D | gfx_VertexLight.cpp | 154 resVertexLight->m_WorldMatrix = math::MTX34::Identity(); in CreateResVertexLight()
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| D | gfx_FragmentLight.cpp | 153 resFragmentLight->m_WorldMatrix = math::MTX34::Identity(); in CreateResFragmentLight()
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| D | gfx_MaterialState.cpp | 420 math::MTX34 scaleMatrix = math::MTX34::Identity(); in ActivateTextureCoordinators() 429 math::MTX34 scaleMatrix = math::MTX34::Identity(); in ActivateTextureCoordinators()
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| D | gfx_Fog.cpp | 136 resFog->m_WorldMatrix = math::MTX34::Identity(); in CreateResFog()
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| D | gfx_RenderContext.cpp | 355 this->m_ShaderProgram->SetWorldMatrix(math::Matrix34::Identity()); in SetModelMatrix() 360 this->m_ShaderProgram->SetWorldMatrix(math::Matrix34::Identity()); in SetModelMatrix()
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| /NW4C-1.2.23/include/nw/gfx/ |
| D | gfx_SceneNode.h | 314 return nw::math::MTX34::Identity(); in TrackbackWorldMatrix() 326 return CalculatedTransform::Identity(); in TrackbackWorldTransform() 338 return CalculatedTransform::Identity(); in TrackbackLocalTransform()
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| D | gfx_ParticleSet.h | 327 return nw::math::MTX34::Identity(); in WorldMatrix() 341 return nw::math::MTX34::Identity(); in InverseWorldMatrix()
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| D | gfx_CalculatedTransform.h | 109 static const CalculatedTransform& Identity() in Identity() function 132 : m_TransformMatrix(math::MTX34::Identity()), in CalculatedTransform() 140 : m_TransformMatrix(math::MTX34::Identity()), in CalculatedTransform()
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| D | gfx_Model.h | 621 m_ModelViewMatrix(math::MTX34::Identity()), in Model() 622 m_NormalMatrix(math::MTX34::Identity()), in Model()
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| /NW4C-1.2.23/demos/Nw4cDemo/sources/ |
| D | SmPrimitive.cpp | 74 m_ProjectionMatrix.Identity(); in SmOgl() 75 m_ViewMatrix.Identity(); in SmOgl()
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| /NW4C-1.2.23/demos/gfx/LowLayerDemo/sources/ |
| D | LowLayerDemo.cpp | 463 nw::gfx::CalculatedTransform::Identity(), in UpdateNode() 464 nw::gfx::CalculatedTransform::Identity()); in UpdateNode()
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| /NW4C-1.2.23/demos/gfx/ParticleLowLayerDemo/sources/ |
| D | ParticleLowLayerDemo.cpp | 505 nw::gfx::CalculatedTransform::Identity(), in UpdateNode() 506 nw::gfx::CalculatedTransform::Identity()); in UpdateNode()
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| /NW4C-1.2.23/demos/gfx/LowLayerAnimationDemo/sources/ |
| D | LowLayerAnimationDemo.cpp | 508 nw::gfx::CalculatedTransform::Identity(), in UpdateNode() 509 nw::gfx::CalculatedTransform::Identity()); in UpdateNode()
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