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Searched refs:Identity (Results 1 – 19 of 19) sorted by relevance

/NW4C-1.2.23/sources/libraries/gfx/
Dgfx_StandardSkeleton.cpp51 poseWorldTransforms.PushBackFast(nw::gfx::CalculatedTransform::Identity()); in Create()
52 poseWorldMatrices.PushBackFast(math::MTX34::Identity()); in Create()
53 skiningMatrices.PushBackFast(math::MTX34::Identity()); in Create()
Dgfx_SkeletonUpdater.cpp97 parentWorldTransform = &CalculatedTransform::Identity(); in UpdateWorld()
98 parentLocalTransform = &CalculatedTransform::Identity(); in UpdateWorld()
142 parentWorldTransform = &CalculatedTransform::Identity(); in UpdateWorld()
143 parentLocalTransform = &CalculatedTransform::Identity(); in UpdateWorld()
186 parentWorldTransform = &CalculatedTransform::Identity(); in UpdateWorld()
187 parentLocalTransform = &CalculatedTransform::Identity(); in UpdateWorld()
Dgfx_TransformNode.cpp37 m_InverseWorldMatrix(math::MTX34::Identity()), in TransformNode()
163 m_InverseWorldMatrix = math::MTX34::Identity(); in InverseWorldMatrix()
196 parentWorldTransform = &CalculatedTransform::Identity(); in UpdateTransform()
197 parentLocalTransform = &CalculatedTransform::Identity(); in UpdateTransform()
Dgfx_Camera.cpp48 m_ViewMatrix(math::MTX34::Identity()), in Camera()
49 m_InverseViewMatrix(math::MTX34::Identity()), in Camera()
50 m_ProjectionMatrix(math::MTX44::Identity()), in Camera()
51 m_InverseProjectionMatrix(math::MTX44::Identity()), in Camera()
52 m_TextureProjectionMatrix(math::MTX34::Identity()), in Camera()
260 resCamera->m_WorldMatrix = math::MTX34::Identity(); in Create()
403 this->m_ViewUpdater->Update(&this->m_ViewMatrix, math::MTX34::Identity(), cameraPosition); in UpdateCameraMatrix()
408 this->m_InverseViewMatrix = math::MTX34::Identity(); in UpdateCameraMatrix()
415 this->m_InverseProjectionMatrix = math::MTX34::Identity(); in UpdateCameraMatrix()
Dgfx_AmbientLight.cpp135 resAmbientLight->m_WorldMatrix = math::MTX34::Identity(); in CreateResAmbientLight()
Dgfx_HemiSphereLight.cpp136 resHemiSphereLight->m_WorldMatrix = math::MTX34::Identity(); in CreateResHemiSphereLight()
Dgfx_VertexLight.cpp154 resVertexLight->m_WorldMatrix = math::MTX34::Identity(); in CreateResVertexLight()
Dgfx_FragmentLight.cpp153 resFragmentLight->m_WorldMatrix = math::MTX34::Identity(); in CreateResFragmentLight()
Dgfx_MaterialState.cpp420 math::MTX34 scaleMatrix = math::MTX34::Identity(); in ActivateTextureCoordinators()
429 math::MTX34 scaleMatrix = math::MTX34::Identity(); in ActivateTextureCoordinators()
Dgfx_Fog.cpp136 resFog->m_WorldMatrix = math::MTX34::Identity(); in CreateResFog()
Dgfx_RenderContext.cpp355 this->m_ShaderProgram->SetWorldMatrix(math::Matrix34::Identity()); in SetModelMatrix()
360 this->m_ShaderProgram->SetWorldMatrix(math::Matrix34::Identity()); in SetModelMatrix()
/NW4C-1.2.23/include/nw/gfx/
Dgfx_SceneNode.h314 return nw::math::MTX34::Identity(); in TrackbackWorldMatrix()
326 return CalculatedTransform::Identity(); in TrackbackWorldTransform()
338 return CalculatedTransform::Identity(); in TrackbackLocalTransform()
Dgfx_ParticleSet.h327 return nw::math::MTX34::Identity(); in WorldMatrix()
341 return nw::math::MTX34::Identity(); in InverseWorldMatrix()
Dgfx_CalculatedTransform.h109 static const CalculatedTransform& Identity() in Identity() function
132 : m_TransformMatrix(math::MTX34::Identity()), in CalculatedTransform()
140 : m_TransformMatrix(math::MTX34::Identity()), in CalculatedTransform()
Dgfx_Model.h621 m_ModelViewMatrix(math::MTX34::Identity()), in Model()
622 m_NormalMatrix(math::MTX34::Identity()), in Model()
/NW4C-1.2.23/demos/Nw4cDemo/sources/
DSmPrimitive.cpp74 m_ProjectionMatrix.Identity(); in SmOgl()
75 m_ViewMatrix.Identity(); in SmOgl()
/NW4C-1.2.23/demos/gfx/LowLayerDemo/sources/
DLowLayerDemo.cpp463 nw::gfx::CalculatedTransform::Identity(), in UpdateNode()
464 nw::gfx::CalculatedTransform::Identity()); in UpdateNode()
/NW4C-1.2.23/demos/gfx/ParticleLowLayerDemo/sources/
DParticleLowLayerDemo.cpp505 nw::gfx::CalculatedTransform::Identity(), in UpdateNode()
506 nw::gfx::CalculatedTransform::Identity()); in UpdateNode()
/NW4C-1.2.23/demos/gfx/LowLayerAnimationDemo/sources/
DLowLayerAnimationDemo.cpp508 nw::gfx::CalculatedTransform::Identity(), in UpdateNode()
509 nw::gfx::CalculatedTransform::Identity()); in UpdateNode()