Searched refs:GfxPtr (Results 1 – 13 of 13) sorted by relevance
| /NW4C-1.2.23/include/nw/gfx/ |
| D | gfx_GfxObject.h | 150 class GfxPtr 162 GfxPtr() : m_MovePtr() {} in GfxPtr() function 165 GfxPtr(const GfxPtr& pointer) in GfxPtr() function 166 : m_MovePtr(const_cast<GfxPtr*>(&pointer)->m_MovePtr) {} in GfxPtr() 170 explicit GfxPtr(TTObject* pointer) in GfxPtr() function 181 GfxPtr(TTObject* pointer, bool hasOwnership) in GfxPtr() function 186 GfxPtr(ut::internal::MoveSource< ut::MovePtr<TTObject, TTDeleter> > source) in GfxPtr() function 191 ~GfxPtr() {} in ~GfxPtr() 193 GfxPtr& operator=(GfxPtr<TObject> rhs) 208 void Reset(TTObject* object) { GfxPtr(object).Swap(*this); } in Reset() [all …]
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| D | gfx_SceneUpdater.h | 87 GfxPtr<SkeletonUpdater> m_SkeletonUpdater; 88 GfxPtr<WorldMatrixUpdater> m_WorldMatrixUpdater; 89 GfxPtr<BillboardUpdater> m_BillboardUpdater; 227 GfxPtr<SkeletonUpdater> skeletonUpdater, in SceneUpdater() 228 GfxPtr<WorldMatrixUpdater> worldMatrixUpdater, in SceneUpdater() 229 GfxPtr<BillboardUpdater> billboardUpdater) in SceneUpdater() 242 GfxPtr<SkeletonUpdater> m_SkeletonUpdater; 243 GfxPtr<WorldMatrixUpdater> m_WorldMatrixUpdater; 244 GfxPtr<BillboardUpdater> m_BillboardUpdater;
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| D | gfx_Camera.h | 107 GfxPtr<CameraViewUpdater> m_ViewUpdater; 108 GfxPtr<CameraProjectionUpdater> m_ProjectionUpdater; 698 GfxPtr<CameraViewUpdater> viewUpdater, 699 GfxPtr<CameraProjectionUpdater> projectionUpdater, 745 GfxPtr<CameraViewUpdater> m_ViewUpdater; 746 GfxPtr<CameraProjectionUpdater> m_ProjectionUpdater;
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| D | gfx_RenderContext.h | 490 GfxPtr<ShaderProgram> shaderProgram, 491 GfxPtr<IMaterialActivator> particleMaterialActivator, 559 GfxPtr<ShaderProgram> m_ShaderProgram; 578 GfxPtr<IMaterialActivator> m_ParticleMaterialActivator;
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| D | gfx_SkeletalModel.h | 362 GfxPtr<Skeleton>& skeleton, in SkeletalModel() 395 GfxPtr<Skeleton> m_Skeleton;
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| D | gfx_SceneInitializer.h | 116 GfxPtr<IMaterialIdGenerator> m_MaterialIdGenerator;
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| D | gfx_SceneNode.h | 379 …void SetAnimBinding(AnimBinding* animBinding) { m_AnimBinding = GfxPtr<AnimBinding>(animBinding); } in SetAnimBinding() 586 GfxPtr<AnimBinding> m_AnimBinding;
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| D | gfx_SceneEnvironmentSetting.h | 52 GfxPtr<LightSet> lightSet;
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| D | gfx_Model.h | 799 GfxPtr<IMaterialActivator> m_MaterialActivator;
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| /NW4C-1.2.23/sources/libraries/gfx/ |
| D | gfx_Camera.cpp | 40 GfxPtr<CameraViewUpdater> viewUpdater, in Camera() 41 GfxPtr<CameraProjectionUpdater> projectionUpdater, in Camera() 324 GfxPtr<CameraViewUpdater> viewUpdater(cameraView); in Create() 354 GfxPtr<CameraProjectionUpdater> projectionUpdater(cameraProjection); in Create()
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| D | gfx_RenderContext.cpp | 90 GfxPtr<ShaderProgram> shaderProgram(new(shaderProgramMemory) ShaderProgram(allocator)); in Create() 98 GfxPtr<IMaterialActivator> particleMaterialActivator(m_ParticleMaterialActivator); in Create() 116 GfxPtr<ShaderProgram> shaderProgram, in RenderContext() 117 GfxPtr<IMaterialActivator> particleMaterialActivator, in RenderContext()
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| D | gfx_SkeletalModel.cpp | 46 GfxPtr<Skeleton> skeleton; in Create()
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| D | gfx_SceneEnvironmentSetting.cpp | 72 … m_LightSets[lightSetIndex].lightSet = GfxPtr<LightSet>(LightSet::Create((*iter), allocator)); in CreateEnvironmentArray()
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