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Searched refs:GfxPtr (Results 1 – 13 of 13) sorted by relevance

/NW4C-1.2.23/include/nw/gfx/
Dgfx_GfxObject.h150 class GfxPtr
162 GfxPtr() : m_MovePtr() {} in GfxPtr() function
165 GfxPtr(const GfxPtr& pointer) in GfxPtr() function
166 : m_MovePtr(const_cast<GfxPtr*>(&pointer)->m_MovePtr) {} in GfxPtr()
170 explicit GfxPtr(TTObject* pointer) in GfxPtr() function
181 GfxPtr(TTObject* pointer, bool hasOwnership) in GfxPtr() function
186 GfxPtr(ut::internal::MoveSource< ut::MovePtr<TTObject, TTDeleter> > source) in GfxPtr() function
191 ~GfxPtr() {} in ~GfxPtr()
193 GfxPtr& operator=(GfxPtr<TObject> rhs)
208 void Reset(TTObject* object) { GfxPtr(object).Swap(*this); } in Reset()
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Dgfx_SceneUpdater.h87 GfxPtr<SkeletonUpdater> m_SkeletonUpdater;
88 GfxPtr<WorldMatrixUpdater> m_WorldMatrixUpdater;
89 GfxPtr<BillboardUpdater> m_BillboardUpdater;
227 GfxPtr<SkeletonUpdater> skeletonUpdater, in SceneUpdater()
228 GfxPtr<WorldMatrixUpdater> worldMatrixUpdater, in SceneUpdater()
229 GfxPtr<BillboardUpdater> billboardUpdater) in SceneUpdater()
242 GfxPtr<SkeletonUpdater> m_SkeletonUpdater;
243 GfxPtr<WorldMatrixUpdater> m_WorldMatrixUpdater;
244 GfxPtr<BillboardUpdater> m_BillboardUpdater;
Dgfx_Camera.h107 GfxPtr<CameraViewUpdater> m_ViewUpdater;
108 GfxPtr<CameraProjectionUpdater> m_ProjectionUpdater;
698 GfxPtr<CameraViewUpdater> viewUpdater,
699 GfxPtr<CameraProjectionUpdater> projectionUpdater,
745 GfxPtr<CameraViewUpdater> m_ViewUpdater;
746 GfxPtr<CameraProjectionUpdater> m_ProjectionUpdater;
Dgfx_RenderContext.h490 GfxPtr<ShaderProgram> shaderProgram,
491 GfxPtr<IMaterialActivator> particleMaterialActivator,
559 GfxPtr<ShaderProgram> m_ShaderProgram;
578 GfxPtr<IMaterialActivator> m_ParticleMaterialActivator;
Dgfx_SkeletalModel.h362 GfxPtr<Skeleton>& skeleton, in SkeletalModel()
395 GfxPtr<Skeleton> m_Skeleton;
Dgfx_SceneInitializer.h116 GfxPtr<IMaterialIdGenerator> m_MaterialIdGenerator;
Dgfx_SceneNode.h379 …void SetAnimBinding(AnimBinding* animBinding) { m_AnimBinding = GfxPtr<AnimBinding>(animBinding); } in SetAnimBinding()
586 GfxPtr<AnimBinding> m_AnimBinding;
Dgfx_SceneEnvironmentSetting.h52 GfxPtr<LightSet> lightSet;
Dgfx_Model.h799 GfxPtr<IMaterialActivator> m_MaterialActivator;
/NW4C-1.2.23/sources/libraries/gfx/
Dgfx_Camera.cpp40 GfxPtr<CameraViewUpdater> viewUpdater, in Camera()
41 GfxPtr<CameraProjectionUpdater> projectionUpdater, in Camera()
324 GfxPtr<CameraViewUpdater> viewUpdater(cameraView); in Create()
354 GfxPtr<CameraProjectionUpdater> projectionUpdater(cameraProjection); in Create()
Dgfx_RenderContext.cpp90 GfxPtr<ShaderProgram> shaderProgram(new(shaderProgramMemory) ShaderProgram(allocator)); in Create()
98 GfxPtr<IMaterialActivator> particleMaterialActivator(m_ParticleMaterialActivator); in Create()
116 GfxPtr<ShaderProgram> shaderProgram, in RenderContext()
117 GfxPtr<IMaterialActivator> particleMaterialActivator, in RenderContext()
Dgfx_SkeletalModel.cpp46 GfxPtr<Skeleton> skeleton; in Create()
Dgfx_SceneEnvironmentSetting.cpp72 … m_LightSets[lightSetIndex].lightSet = GfxPtr<LightSet>(LightSet::Create((*iter), allocator)); in CreateEnvironmentArray()