Searched refs:GfxObject (Results 1 – 25 of 34) sorted by relevance
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| /NW4C-1.2.23/include/nw/gfx/ |
| D | gfx_GfxObject.h | 27 class GfxObject; variable 36 class GfxObject 44 void Destroy() { this->~GfxObject(); m_Allocator.Free( this ); } in Destroy() 78 GfxObject( nw::os::IAllocator* allocator ) in GfxObject() function 87 virtual ~GfxObject() {} in ~GfxObject() 132 void operator() (GfxObject* object) in operator()
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| D | gfx_IMaterialIdGenerator.h | 31 class IMaterialIdGenerator : public GfxObject 64 IMaterialIdGenerator(os::IAllocator* allocator) : GfxObject(allocator) {} in IMaterialIdGenerator()
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| D | gfx_IMaterialActivator.h | 37 class IMaterialActivator : public GfxObject 55 IMaterialActivator(os::IAllocator* allocator) : GfxObject(allocator) {} in IMaterialActivator()
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| D | gfx_ParticleSceneUpdater.h | 36 class ParticleSceneUpdater : public GfxObject 100 : GfxObject(allocator) in ParticleSceneUpdater()
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| D | gfx_CameraViewUpdater.h | 39 class CameraViewUpdater : public GfxObject 87 : GfxObject(allocator), in CameraViewUpdater()
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| D | gfx_SceneObject.h | 43 class SceneObject : public GfxObject 82 : GfxObject(allocator), in SceneObject()
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| D | gfx_MeshRenderer.h | 46 class MeshRenderer : public GfxObject 94 : GfxObject(allocator), in MeshRenderer()
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| D | gfx_ISceneUpdater.h | 34 class ISceneUpdater : public GfxObject 164 ISceneUpdater(os::IAllocator* allocator) : GfxObject(allocator) {} in ISceneUpdater()
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| D | gfx_CameraProjectionUpdater.h | 45 class CameraProjectionUpdater : public GfxObject 123 : GfxObject(allocator), in CameraProjectionUpdater()
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| D | gfx_ISceneVisitor.h | 44 class ISceneVisitor : public GfxObject 139 ISceneVisitor(os::IAllocator* allocator) : GfxObject(allocator) {} in ISceneVisitor()
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| D | gfx_ParticleContext.h | 33 class ParticleContext : public GfxObject 152 : GfxObject(allocator), in ParticleContext()
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| D | gfx_IRenderTarget.h | 94 class IRenderTarget : public GfxObject 253 IRenderTarget(os::IAllocator* allocator) : GfxObject(allocator) {} in IRenderTarget()
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| D | gfx_LightSet.h | 40 class LightSet : public GfxObject 313 : GfxObject(allocator), in LightSet()
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| D | gfx_SkeletonUpdater.h | 40 class SkeletonUpdater : public GfxObject
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| D | gfx_BillboardUpdater.h | 37 class BillboardUpdater : public GfxObject
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| D | gfx_RenderQueue.h | 46 class BasicRenderQueue : public GfxObject 725 : GfxObject(allocator), in BasicRenderQueue() 734 : GfxObject(allocator), in BasicRenderQueue()
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| D | gfx_AnimObject.h | 100 class AnimGroup : public GfxObject 369 class AnimObject : public GfxObject 381 : GfxObject(allocator), in AnimObject() 485 class AnimBinding : public GfxObject 763 : GfxObject(allocator) in AnimBinding()
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| D | gfx_SceneContext.h | 89 class SceneContext : public GfxObject 1009 : GfxObject(allocator), in SceneContext()
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| D | gfx_RenderElement.h | 355 class BasicRenderKeyFactory : public GfxObject 382 BasicRenderKeyFactory(os::IAllocator* allocator) : GfxObject(allocator) {} in BasicRenderKeyFactory()
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| D | gfx_ParticleCollection.h | 44 class ParticleCollection : public GfxObject
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| D | gfx_ShaderUniforms.h | 446 class ShaderUniformLocation : public GfxObject
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| /NW4C-1.2.23/include/nw/demo/ |
| D | demo_DisplayBufferSwapper.h | 61 class DisplayBufferSwapper : public gfx::GfxObject 235 DisplayBufferSwapper(os::IAllocator* allocator) : GfxObject(allocator) {} in DisplayBufferSwapper()
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| /NW4C-1.2.23/sources/libraries/gfx/ |
| D | gfx_ShaderProgram.cpp | 31 : GfxObject(allocator), in ShaderProgram()
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| D | gfx_WorldMatrixUpdater.cpp | 47 : GfxObject(allocator) in WorldMatrixUpdater()
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| /NW4C-1.2.23/sources/libraries/demo/ |
| D | demo_DisplayBufferSwapper.cpp | 47 : GfxObject(allocator), in DisplayBufferSwapper()
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