Searched refs:GetTransform (Results 1 – 13 of 13) sorted by relevance
| /NW4C-1.2.23/sources/libraries/gfx/ |
| D | gfx_SkeletonUpdater.cpp | 86 …if (pose.GetTransform(index)->IsEnabledFlags(CalculatedTransform::FLAG_IS_WORLDMATRIX_CALCULATION_… in UpdateWorld() 108 parentLocalTransform = pose.GetTransform(parentBoneIndex); in UpdateWorld() 109 parentWorldTransform = worldPose.GetTransform(parentBoneIndex); in UpdateWorld() 114 worldPose.GetTransform(index), in UpdateWorld() 115 *pose.GetTransform(index), in UpdateWorld() 131 …if ( pose.GetTransform(index)->IsEnabledFlags(CalculatedTransform::FLAG_IS_WORLDMATRIX_CALCULATION… in UpdateWorld() 153 parentLocalTransform = pose.GetTransform(parentBoneIndex); in UpdateWorld() 154 parentWorldTransform = worldPose.GetTransform(parentBoneIndex); in UpdateWorld() 159 worldPose.GetTransform(index), in UpdateWorld() 160 *pose.GetTransform(index), in UpdateWorld() [all …]
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| D | gfx_SkeletalModel.cpp | 164 animGroup->SetTargetPtr(memberIdx, pose.GetTransform(boneIdx)); in CreateSkeletalAnimGroup() 165 animGroup->SetOriginalValue(memberIdx, originalPose.GetTransform(boneIdx)); in CreateSkeletalAnimGroup() 197 GetSkeleton()->LocalTransformPose().GetTransform(boneIndex); in GetAnimTargetObject()
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| D | gfx_CalculatedTransform.cpp | 33 this->SetTransform(bone.GetTransform()); in Setup()
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| D | gfx_TransformNode.cpp | 45 this->m_Transform.SetTransform(resObj.GetTransform()); in TransformNode()
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| D | gfx_AmbientLight.cpp | 169 m_OriginalTransform = this->GetResTransformNode().GetTransform(); in CreateOriginalValue()
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| D | gfx_HemiSphereLight.cpp | 170 m_OriginalTransform = this->GetResTransformNode().GetTransform(); in CreateOriginalValue()
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| D | gfx_VertexLight.cpp | 188 m_OriginalTransform = this->GetResTransformNode().GetTransform(); in CreateOriginalValue()
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| D | gfx_FragmentLight.cpp | 219 m_OriginalTransform = this->GetResTransformNode().GetTransform(); in CreateOriginalValue()
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| D | gfx_Camera.cpp | 965 m_OriginalTransform = this->GetResTransformNode().GetTransform(); in StoreOriginal()
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| /NW4C-1.2.23/include/nw/gfx/ |
| D | gfx_Skeleton.h | 85 bool GetTransform(int index, Transform** transform) in GetTransform() function 93 bool GetTransform(int index, const Transform** transform) const in GetTransform() function 101 Transform* GetTransform(int index) in GetTransform() function 107 const Transform* GetTransform(int index) const in GetTransform() function 224 bool GetTransform(int index, Transform** transform) in GetTransform() function 229 *transform = &bone.GetTransform(); in GetTransform() 234 bool GetTransform(int index, const Transform** transform) const in GetTransform() function 239 *transform = &bone.GetTransform(); in GetTransform() 244 Transform* GetTransform(int index) in GetTransform() function 246 return &m_Resource.GetBones(index).GetTransform(); in GetTransform() [all …]
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| /NW4C-1.2.23/demos/Nw4cDemo/sources/ |
| D | SmModel.cpp | 428 …nw::gfx::Skeleton::TransformPose::Transform* transForm = transformPose.GetTransform( m_CostrainId … in updateConstrain()
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| /NW4C-1.2.23/demos/gfx/ResourceDemo/sources/ |
| D | ResourceDemo.cpp | 307 nw::math::VEC3& translate = (*modelResource).GetTransform().translate; in InitializeScenes()
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| /NW4C-1.2.23/demos/gfx/SceneTreeDemo/sources/ |
| D | SceneTreeDemo.cpp | 259 resVertexLight.GetTransform().translate.Set(0.0f, 15.0f, 5.0f); in BuildLights()
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