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Searched refs:GetTransform (Results 1 – 13 of 13) sorted by relevance

/NW4C-1.2.23/sources/libraries/gfx/
Dgfx_SkeletonUpdater.cpp86 …if (pose.GetTransform(index)->IsEnabledFlags(CalculatedTransform::FLAG_IS_WORLDMATRIX_CALCULATION_… in UpdateWorld()
108 parentLocalTransform = pose.GetTransform(parentBoneIndex); in UpdateWorld()
109 parentWorldTransform = worldPose.GetTransform(parentBoneIndex); in UpdateWorld()
114 worldPose.GetTransform(index), in UpdateWorld()
115 *pose.GetTransform(index), in UpdateWorld()
131 …if ( pose.GetTransform(index)->IsEnabledFlags(CalculatedTransform::FLAG_IS_WORLDMATRIX_CALCULATION… in UpdateWorld()
153 parentLocalTransform = pose.GetTransform(parentBoneIndex); in UpdateWorld()
154 parentWorldTransform = worldPose.GetTransform(parentBoneIndex); in UpdateWorld()
159 worldPose.GetTransform(index), in UpdateWorld()
160 *pose.GetTransform(index), in UpdateWorld()
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Dgfx_SkeletalModel.cpp164 animGroup->SetTargetPtr(memberIdx, pose.GetTransform(boneIdx)); in CreateSkeletalAnimGroup()
165 animGroup->SetOriginalValue(memberIdx, originalPose.GetTransform(boneIdx)); in CreateSkeletalAnimGroup()
197 GetSkeleton()->LocalTransformPose().GetTransform(boneIndex); in GetAnimTargetObject()
Dgfx_CalculatedTransform.cpp33 this->SetTransform(bone.GetTransform()); in Setup()
Dgfx_TransformNode.cpp45 this->m_Transform.SetTransform(resObj.GetTransform()); in TransformNode()
Dgfx_AmbientLight.cpp169 m_OriginalTransform = this->GetResTransformNode().GetTransform(); in CreateOriginalValue()
Dgfx_HemiSphereLight.cpp170 m_OriginalTransform = this->GetResTransformNode().GetTransform(); in CreateOriginalValue()
Dgfx_VertexLight.cpp188 m_OriginalTransform = this->GetResTransformNode().GetTransform(); in CreateOriginalValue()
Dgfx_FragmentLight.cpp219 m_OriginalTransform = this->GetResTransformNode().GetTransform(); in CreateOriginalValue()
Dgfx_Camera.cpp965 m_OriginalTransform = this->GetResTransformNode().GetTransform(); in StoreOriginal()
/NW4C-1.2.23/include/nw/gfx/
Dgfx_Skeleton.h85 bool GetTransform(int index, Transform** transform) in GetTransform() function
93 bool GetTransform(int index, const Transform** transform) const in GetTransform() function
101 Transform* GetTransform(int index) in GetTransform() function
107 const Transform* GetTransform(int index) const in GetTransform() function
224 bool GetTransform(int index, Transform** transform) in GetTransform() function
229 *transform = &bone.GetTransform(); in GetTransform()
234 bool GetTransform(int index, const Transform** transform) const in GetTransform() function
239 *transform = &bone.GetTransform(); in GetTransform()
244 Transform* GetTransform(int index) in GetTransform() function
246 return &m_Resource.GetBones(index).GetTransform(); in GetTransform()
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/NW4C-1.2.23/demos/Nw4cDemo/sources/
DSmModel.cpp428 …nw::gfx::Skeleton::TransformPose::Transform* transForm = transformPose.GetTransform( m_CostrainId … in updateConstrain()
/NW4C-1.2.23/demos/gfx/ResourceDemo/sources/
DResourceDemo.cpp307 nw::math::VEC3& translate = (*modelResource).GetTransform().translate; in InitializeScenes()
/NW4C-1.2.23/demos/gfx/SceneTreeDemo/sources/
DSceneTreeDemo.cpp259 resVertexLight.GetTransform().translate.Set(0.0f, 15.0f, 5.0f); in BuildLights()