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Searched refs:GetTexture (Results 1 – 11 of 11) sorted by relevance

/NW4C-1.2.23/sources/libraries/gfx/res/
Dgfx_ResTextureMapper.cpp99 ResTexture resTexture = resTextureMapper.GetTexture(); in ResPixelBasedTextureMapper_Setup()
138 return SetupTexture(allocator, resTextureMapper.GetTexture(), graphicsFile); in ResProceduralTextureMapper_Setup()
154 ResTexture resTexture = resTextureMapper.GetTexture(); in ResPixelBasedTextureMapper_Cleanup()
166 ResTexture resTexture = resTextureMapper.GetTexture(); in ResProceduralTextureMapper_Cleanup()
195 ResTexture resTexture = resPixelBasedTextureMapper.GetTexture(); in ResPixelBasedTextureMapper_CloneDynamic()
258 ResTexture resTexture = resProceduralTextureMapper.GetTexture(); in ResProceduralTextureMapper_CloneDynamic()
294 if (resPixelBasedTextureMapper.GetTexture().IsValid()) in ResPixelBasedTextureMapper_DestroyDynamic()
314 if (resProceduralTextureMapper.GetTexture().IsValid()) in ResProceduralTextureMapper_DestroyDynamic()
365 NW_ASSERT(ResStaticCast<ResPixelBasedTextureMapper>(*this).GetTexture().IsValid()); in GetMemorySizeForCloneInternal()
469 ResReferenceTexture referenceTexture = ResStaticCast<ResReferenceTexture>(this->GetTexture()); in SetTexture()
Dgfx_ResMaterial.cpp116 if (!resTextureMapper.GetTexture().IsValid()) in SetupTextures()
171 ResTexture resImageTexture = resTextureMapper.GetTexture().Dereference(); in SetupTextures()
/NW4C-1.2.23/include/nw/lyt/
Dlyt_ArcResourceAccessor.h187 virtual const TextureInfo GetTexture(const char* name);
468 virtual const TextureInfo GetTexture(const char* name);
Dlyt_ResourceAccessor.h153 virtual const TextureInfo GetTexture(const char* name) = 0;
/NW4C-1.2.23/sources/libraries/lyt/
Dlyt_ArcResourceAccessor.cpp321 ArcResourceAccessor::GetTexture(const char *name) in GetTexture() function in nw::lyt::ArcResourceAccessor
455 MultiArcResourceAccessor::GetTexture(const char *name) in GetTexture() function in nw::lyt::MultiArcResourceAccessor
Dlyt_Animation.cpp448 m_pTexAry[i] = pResAccessor->GetTexture(fileName); in SetResource()
Dlyt_Material.cpp229 TextureInfo texInfo = resBlockSet.pResAccessor->GetTexture(fileName); in Material()
/NW4C-1.2.23/include/nw/gfx/res/
Dgfx_ResTextureMapper.h469 const ResTexture GetTexture() const { return ResTexture( ref().toTexture.to_ptr() ); } in GetTexture() function
/NW4C-1.2.23/demos/gfx/DynamicMaterialDemo/sources/
DDynamicMaterialDemo.cpp542 nw::gfx::res::ResTexture resTexture = resTextureMapper.GetTexture().Dereference(); in ChangeMaterial()
/NW4C-1.2.23/demos/gfx/ProjectionShadowDemo/sources/
DProjectionShadowDemo.cpp644 nw::gfx::ResTexture dummyTexture = resTextureMapper.GetTexture().Dereference(); in SetupShadowMaterial()
/NW4C-1.2.23/demos/gfx/ShadowMapDemo/sources/
DShadowMapDemo.cpp670 nw::gfx::ResTexture dummyTexture = resTextureMapper.GetTexture().Dereference(); in SetupShadowMaterial()