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Searched refs:GetSkeleton (Results 1 – 20 of 20) sorted by relevance

/NW4C-1.2.23/sources/libraries/gfx/
Dgfx_SkeletalModel.cpp57 ResSkeleton resSkeleton = resModel.GetSkeleton(); in Create()
126 ResSkeleton resSkeleton = resModel.GetSkeleton(); in CreateSkeletalAnimGroup()
192 GetResSkeletalModel().GetSkeleton().GetBones(boneName).GetIndex(); in GetAnimTargetObject()
197 GetSkeleton()->LocalTransformPose().GetTransform(boneIndex); in GetAnimTargetObject()
Dgfx_SceneUpdater.cpp183 Skeleton* skeleton = (*model)->GetSkeleton(); in UpdateSkeletalModel()
Dgfx_MeshRenderer.cpp541 Skeleton* skeleton = skeletalModel->GetSkeleton(); in SetMatrixPalette()
Dgfx_RenderContext.cpp339 Skeleton* skeleton = skeletalModel->GetSkeleton(); in SetModelMatrix()
/NW4C-1.2.23/include/nw/gfx/
Dgfx_SceneUpdateHelper.h86 Skeleton* skeleton = skeletalModel->GetSkeleton(); in operator()
98 skeletalModel->GetSkeleton(), in operator()
103 const Skeleton* skeleton = skeletalModel->GetSkeleton(); in operator()
Dgfx_SkeletalModel.h210 ResSkeleton resSkeleton = resModel.GetSkeleton(); in GetMemorySizeInternal()
269 Skeleton* GetSkeleton() { return m_Skeleton.Get(); } in GetSkeleton() function
272 const Skeleton* GetSkeleton() const { return m_Skeleton.Get(); } in GetSkeleton() function
Dgfx_RenderQueue.h182 Skeleton::MatrixPose& pose = this->model->GetSkeleton()->WorldMatrixPose(); in operator()
/NW4C-1.2.23/demos/gfx/LowLayerAnimationDemo/sources/
DLowLayerAnimationDemo.cpp571 if ((*model)->GetSkeleton()->IsUpdated()) { continue; } in UpdateNodes()
574 s_SkeletonUpdater->UpdateWorld((*model)->GetSkeleton(), *s_WorldMatrixUpdater); in UpdateNodes()
577 (*model)->GetSkeleton()->SetUpdated(true); in UpdateNodes()
652 (*model)->GetSkeleton()->SetUpdated(false); in SubmitView()
656 (*model)->GetSkeleton(), in SubmitView()
660 nw::gfx::ResSkeleton resSkeleton = (*model)->GetSkeleton()->GetResSkeleton(); in SubmitView()
/NW4C-1.2.23/demos/Nw4cDemo/sources/
DSmModel.cpp221 .SharedSkeleton( m_SkeletalModel->GetSkeleton() ) in Duplicate()
420 nw::gfx::Skeleton* pSkeleton = pParentSkeletalModel->GetSkeleton(); in updateConstrain()
DGfxCtrl.cpp244 nw::gfx::ResSkeleton resSkeleton = resModel.GetSkeleton(); in CreateModel()
/NW4C-1.2.23/demos/gfx/ConstraintDemo/sources/
DConstraintDemo.cpp201 nw::gfx::Skeleton* skeleton = skeletalModel->GetSkeleton(); in SetTargetObject()
634 s_SkeletalModel->GetSkeleton()->PostCalculateMatrixSignal().Connect(s_ConstraintEmitter); in SetupCallbackConstraint()
645 s_BoneIdx = s_SkeletalModel->GetSkeleton()->GetResSkeleton().GetBonesIndex("RocketNozzle"); in SetupConstraint()
732 nw::gfx::Skeleton::MatrixPose& pose = s_SkeletalModel->GetSkeleton()->WorldMatrixPose(); in ConstrainLight()
/NW4C-1.2.23/demos/gfx/MultiInstanceDemo/sources/
DMultiInstanceDemo.cpp246 nw::gfx::ResSkeleton resSkeleton = resModel.GetSkeleton(); in InitializeSkeletalAnim()
404 …s_AnimModelSetTemplate.skeletalModel->GetSkeleton()->GetResSkeleton().SetFlags(nw::gfx::ResSkeleto… in BuildAnimModelTemplate()
498 .SharedSkeleton( s_AnimModelSetTemplate.skeletalModel->GetSkeleton() ) in DuplicateModel()
/NW4C-1.2.23/include/nw/demo/
Ddemo_Utility.h515 nw::gfx::ResSkeleton resSkeleton = skeletalModel->GetSkeleton()->GetResSkeleton(); in BindAnimation()
/NW4C-1.2.23/demos/gfx/PartialAnimationDemo/sources/
DPartialAnimationDemo.cpp233 nw::gfx::ResSkeleton resSkeleton = resModel.GetSkeleton(); in InitializeSkeletalAnim()
/NW4C-1.2.23/demos/gfx/AnimationDemo/sources/
DAnimationDemo.cpp248 nw::gfx::ResSkeleton resSkeleton = resModel.GetSkeleton(); in InitializeSkeletalAnim()
/NW4C-1.2.23/demos/gfx/AnimationChangeDemo/sources/
DAnimationChangeDemo.cpp242 nw::gfx::ResSkeleton resSkeleton = resModel.GetSkeleton(); in InitializeSkeletalAnim()
/NW4C-1.2.23/demos/gfx/SceneTreeDemo/sources/
DSceneTreeDemo.cpp347 nw::gfx::Skeleton* skeleton = skeletalModel->GetSkeleton(); in BuildResources()
/NW4C-1.2.23/demos/gfx/AnimationBlendDemo/sources/
DAnimationBlendDemo.cpp284 nw::gfx::ResSkeleton resSkeleton = resModel.GetSkeleton(); in InitializeSkeletalAnim()
/NW4C-1.2.23/demos/gfx/ProjectionShadowDemo/sources/
DProjectionShadowDemo.cpp496 nw::gfx::ResSkeleton resSkeleton = resModel.GetSkeleton(); in InitializeSkeletalAnim()
/NW4C-1.2.23/demos/gfx/ShadowMapDemo/sources/
DShadowMapDemo.cpp507 nw::gfx::ResSkeleton resSkeleton = resModel.GetSkeleton(); in InitializeSkeletalAnim()