Searched refs:GetSkeleton (Results 1 – 20 of 20) sorted by relevance
57 ResSkeleton resSkeleton = resModel.GetSkeleton(); in Create()126 ResSkeleton resSkeleton = resModel.GetSkeleton(); in CreateSkeletalAnimGroup()192 GetResSkeletalModel().GetSkeleton().GetBones(boneName).GetIndex(); in GetAnimTargetObject()197 GetSkeleton()->LocalTransformPose().GetTransform(boneIndex); in GetAnimTargetObject()
183 Skeleton* skeleton = (*model)->GetSkeleton(); in UpdateSkeletalModel()
541 Skeleton* skeleton = skeletalModel->GetSkeleton(); in SetMatrixPalette()
339 Skeleton* skeleton = skeletalModel->GetSkeleton(); in SetModelMatrix()
86 Skeleton* skeleton = skeletalModel->GetSkeleton(); in operator()98 skeletalModel->GetSkeleton(), in operator()103 const Skeleton* skeleton = skeletalModel->GetSkeleton(); in operator()
210 ResSkeleton resSkeleton = resModel.GetSkeleton(); in GetMemorySizeInternal()269 Skeleton* GetSkeleton() { return m_Skeleton.Get(); } in GetSkeleton() function272 const Skeleton* GetSkeleton() const { return m_Skeleton.Get(); } in GetSkeleton() function
182 Skeleton::MatrixPose& pose = this->model->GetSkeleton()->WorldMatrixPose(); in operator()
571 if ((*model)->GetSkeleton()->IsUpdated()) { continue; } in UpdateNodes()574 s_SkeletonUpdater->UpdateWorld((*model)->GetSkeleton(), *s_WorldMatrixUpdater); in UpdateNodes()577 (*model)->GetSkeleton()->SetUpdated(true); in UpdateNodes()652 (*model)->GetSkeleton()->SetUpdated(false); in SubmitView()656 (*model)->GetSkeleton(), in SubmitView()660 nw::gfx::ResSkeleton resSkeleton = (*model)->GetSkeleton()->GetResSkeleton(); in SubmitView()
221 .SharedSkeleton( m_SkeletalModel->GetSkeleton() ) in Duplicate()420 nw::gfx::Skeleton* pSkeleton = pParentSkeletalModel->GetSkeleton(); in updateConstrain()
244 nw::gfx::ResSkeleton resSkeleton = resModel.GetSkeleton(); in CreateModel()
201 nw::gfx::Skeleton* skeleton = skeletalModel->GetSkeleton(); in SetTargetObject()634 s_SkeletalModel->GetSkeleton()->PostCalculateMatrixSignal().Connect(s_ConstraintEmitter); in SetupCallbackConstraint()645 s_BoneIdx = s_SkeletalModel->GetSkeleton()->GetResSkeleton().GetBonesIndex("RocketNozzle"); in SetupConstraint()732 nw::gfx::Skeleton::MatrixPose& pose = s_SkeletalModel->GetSkeleton()->WorldMatrixPose(); in ConstrainLight()
246 nw::gfx::ResSkeleton resSkeleton = resModel.GetSkeleton(); in InitializeSkeletalAnim()404 …s_AnimModelSetTemplate.skeletalModel->GetSkeleton()->GetResSkeleton().SetFlags(nw::gfx::ResSkeleto… in BuildAnimModelTemplate()498 .SharedSkeleton( s_AnimModelSetTemplate.skeletalModel->GetSkeleton() ) in DuplicateModel()
515 nw::gfx::ResSkeleton resSkeleton = skeletalModel->GetSkeleton()->GetResSkeleton(); in BindAnimation()
233 nw::gfx::ResSkeleton resSkeleton = resModel.GetSkeleton(); in InitializeSkeletalAnim()
248 nw::gfx::ResSkeleton resSkeleton = resModel.GetSkeleton(); in InitializeSkeletalAnim()
242 nw::gfx::ResSkeleton resSkeleton = resModel.GetSkeleton(); in InitializeSkeletalAnim()
347 nw::gfx::Skeleton* skeleton = skeletalModel->GetSkeleton(); in BuildResources()
284 nw::gfx::ResSkeleton resSkeleton = resModel.GetSkeleton(); in InitializeSkeletalAnim()
496 nw::gfx::ResSkeleton resSkeleton = resModel.GetSkeleton(); in InitializeSkeletalAnim()
507 nw::gfx::ResSkeleton resSkeleton = resModel.GetSkeleton(); in InitializeSkeletalAnim()