Searched refs:GetShaderProgram (Results 1 – 6 of 6) sorted by relevance
61 NW_ASSERT(renderContext->GetShaderProgram()->GetActiveDescription().IsValid()); in TestRegisterOverride()63 …int vertexLightEndUniform = renderContext->GetShaderProgram()->GetActiveDescription().GetVertexLig… in TestRegisterOverride()168 const ShaderProgram* shaderProgram = m_RenderContext->GetShaderProgram(); in RenderSeparateDataShape()530 const ShaderProgram* shaderProgram = m_RenderContext->GetShaderProgram(); in SetMatrixPalette()
446 ShaderProgram* shaderProgram = this->GetShaderProgram(); in ActivateVertexAttribute()573 const ShaderProgram* shaderProgram = this->GetShaderProgram(); in ActivateHemiSphereLight()731 const ShaderProgram* shaderProgram = this->GetShaderProgram(); in ActivateVertexLights()756 const ShaderProgram* shaderProgram = this->GetShaderProgram(); in ActivateVertexLight()882 const ShaderProgram* shaderProgram = this->GetShaderProgram(); in RenderPrimitive()
67 const ShaderProgram* shaderProgram = renderContext->GetShaderProgram(); in Activate()
54 const ShaderProgram* shaderProgram = renderContext->GetShaderProgram(); in Activate()
72 const ShaderProgram* shaderProgram = renderContext->GetShaderProgram(); in Activate()
404 ShaderProgram* GetShaderProgram() { return this->m_ShaderProgram.Get(); } in GetShaderProgram() function409 const ShaderProgram* GetShaderProgram() const { return this->m_ShaderProgram.Get(); } in GetShaderProgram() function