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Searched refs:GetShaderProgram (Results 1 – 6 of 6) sorted by relevance

/NW4C-1.2.23/sources/libraries/gfx/
Dgfx_MeshRenderer.cpp61 NW_ASSERT(renderContext->GetShaderProgram()->GetActiveDescription().IsValid()); in TestRegisterOverride()
63 …int vertexLightEndUniform = renderContext->GetShaderProgram()->GetActiveDescription().GetVertexLig… in TestRegisterOverride()
168 const ShaderProgram* shaderProgram = m_RenderContext->GetShaderProgram(); in RenderSeparateDataShape()
530 const ShaderProgram* shaderProgram = m_RenderContext->GetShaderProgram(); in SetMatrixPalette()
Dgfx_RenderContext.cpp446 ShaderProgram* shaderProgram = this->GetShaderProgram(); in ActivateVertexAttribute()
573 const ShaderProgram* shaderProgram = this->GetShaderProgram(); in ActivateHemiSphereLight()
731 const ShaderProgram* shaderProgram = this->GetShaderProgram(); in ActivateVertexLights()
756 const ShaderProgram* shaderProgram = this->GetShaderProgram(); in ActivateVertexLight()
882 const ShaderProgram* shaderProgram = this->GetShaderProgram(); in RenderPrimitive()
Dgfx_ParticleMaterialActivator.cpp67 const ShaderProgram* shaderProgram = renderContext->GetShaderProgram(); in Activate()
Dgfx_MaterialActivator.cpp54 const ShaderProgram* shaderProgram = renderContext->GetShaderProgram(); in Activate()
Dgfx_SimpleMaterialActivator.cpp72 const ShaderProgram* shaderProgram = renderContext->GetShaderProgram(); in Activate()
/NW4C-1.2.23/include/nw/gfx/
Dgfx_RenderContext.h404 ShaderProgram* GetShaderProgram() { return this->m_ShaderProgram.Get(); } in GetShaderProgram() function
409 const ShaderProgram* GetShaderProgram() const { return this->m_ShaderProgram.Get(); } in GetShaderProgram() function