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Searched refs:GetResSceneNode (Results 1 – 6 of 6) sorted by relevance

/NW4C-1.2.23/sources/libraries/gfx/
Dgfx_SceneHelper.cpp36 void* resAddr = child->GetResSceneNode().ptr(); in ResolveReferenceImpl()
37 const int childNum = parent->GetResSceneNode().GetChildrenCount(); in ResolveReferenceImpl()
40 void* childResAddr = parent->GetResSceneNode().GetChildren(i).ptr(); in ResolveReferenceImpl()
Dgfx_Light.cpp52 ResSceneNode resSceneNode = GetResSceneNode(); in CreateAnimGroup()
Dgfx_ParticleUtil.cpp69 ResSceneNode resSceneNode = node->GetResSceneNode(); in SetupParticleObject()
108 ResSceneNode resSceneNode = node->GetResSceneNode(); in ResolveParticleObject()
Dgfx_Camera.cpp64 ResCamera resCamera = ResDynamicCast<ResCamera>(this->GetResSceneNode()); in ~Camera()
/NW4C-1.2.23/include/nw/gfx/
Dgfx_SceneNode.h223 ResSceneNode GetResSceneNode() in GetResSceneNode() function
229 const ResSceneNode GetResSceneNode() const in GetResSceneNode() function
/NW4C-1.2.23/demos/gfx/ParticleUpdaterDemo/sources/
DParticleUpdaterDemo.cpp308 switch (node->GetResSceneNode().ptr()->typeInfo) in SetUserUpdater()