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Searched refs:GetResModel (Results 1 – 8 of 8) sorted by relevance

/NW4C-1.2.23/sources/libraries/gfx/
Dgfx_Model.cpp165 target = reinterpret_cast<u8*>(GetResModel().ptr()); in BindVisibilityAnim()
200 const int visibilityIndex = GetResModel().GetMeshNodeVisibilitiesIndex(nodeName); in BindVisibilityAnim()
235 ResModel resModel = GetResModel(); in CreateAnimGroups()
324 ResModel resModel = this->GetResModel(); in CreateMaterials()
370 ResModel resModel = this->GetResModel(); in CreateResMeshes()
401 buffer[i].toOwnerModel.set_ptr(GetResModel().ptr()); in CreateResMeshes()
432 ResModel resModel = this->GetResModel(); in CreateResMeshNodeVisibilities()
574 ResMeshNodeVisibilityData* ptr = GetResModel().GetMeshNodeVisibilities(nodeName).ptr(); in GetAnimTargetObject()
654 int matIdx = GetResModel().GetMaterialsIndex(matName); in GetMaterialIndex()
Dgfx_MeshRenderer.cpp102 ResShape shape = model->GetResModel().GetShapes(mesh.GetShapeIndex()); in RenderMesh()
189 model->GetResModel().IsNonuniformScalable(), in RenderSeparateDataShape()
192 …x-lights or user-registers might be overridden by bone matrices.%s", model->GetResModel().GetName() in RenderSeparateDataShape()
/NW4C-1.2.23/include/nw/gfx/
Dgfx_ParticleModel.h214 ResParticleModel GetResModel() in GetResModel() function
221 const ResParticleModel GetResModel() const in GetResModel() function
Dgfx_Model.h235 ResModel GetResModel() in GetResModel() function
242 const ResModel GetResModel() const in GetResModel() function
259 ResModel model = this->GetResModel(); in GetResMeshes()
279 ResModel model = this->GetResModel(); in GetResMeshNodeVisibilities()
Dgfx_RenderQueue.h128 this->resModel = model->GetResModel(); in CalculateDepthFunctor()
164 this->resModel = model->GetResModel(); in CalculateDepthOfSkeletalModelFunctor()
343 const ResModel model = element.GetModel()->GetResModel(); in operator()
/NW4C-1.2.23/demos/Nw4cDemo/sources/
DSmModel.cpp217 .Create( NULL, nw::gfx::ResSceneObject( m_SkeletalModel->GetResModel() ), m_Allocator ); in Duplicate()
222 .Create(NULL, nw::gfx::ResSceneObject(m_SkeletalModel->GetResModel()), m_Allocator); in Duplicate()
/NW4C-1.2.23/demos/gfx/MultiInstanceDemo/sources/
DMultiInstanceDemo.cpp500 ….Create(NULL, nw::gfx::ResSceneObject(s_AnimModelSetTemplate.skeletalModel->GetResModel()), &s_Dev… in DuplicateModel()
512 ….Create(NULL, nw::gfx::ResSceneObject(s_AnimModelSetTemplate.skeletalModel->GetResModel()), &s_Dev… in DuplicateModel()
/NW4C-1.2.23/demos/gfx/ParticleLowLayerDemo/sources/
DParticleLowLayerDemo.cpp611 nw::gfx::ResModel resModel = (*node)->GetResModel(); in SubmitView()