Searched refs:GetResModel (Results 1 – 8 of 8) sorted by relevance
| /NW4C-1.2.23/sources/libraries/gfx/ |
| D | gfx_Model.cpp | 165 target = reinterpret_cast<u8*>(GetResModel().ptr()); in BindVisibilityAnim() 200 const int visibilityIndex = GetResModel().GetMeshNodeVisibilitiesIndex(nodeName); in BindVisibilityAnim() 235 ResModel resModel = GetResModel(); in CreateAnimGroups() 324 ResModel resModel = this->GetResModel(); in CreateMaterials() 370 ResModel resModel = this->GetResModel(); in CreateResMeshes() 401 buffer[i].toOwnerModel.set_ptr(GetResModel().ptr()); in CreateResMeshes() 432 ResModel resModel = this->GetResModel(); in CreateResMeshNodeVisibilities() 574 ResMeshNodeVisibilityData* ptr = GetResModel().GetMeshNodeVisibilities(nodeName).ptr(); in GetAnimTargetObject() 654 int matIdx = GetResModel().GetMaterialsIndex(matName); in GetMaterialIndex()
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| D | gfx_MeshRenderer.cpp | 102 ResShape shape = model->GetResModel().GetShapes(mesh.GetShapeIndex()); in RenderMesh() 189 model->GetResModel().IsNonuniformScalable(), in RenderSeparateDataShape() 192 …x-lights or user-registers might be overridden by bone matrices.%s", model->GetResModel().GetName() in RenderSeparateDataShape()
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| /NW4C-1.2.23/include/nw/gfx/ |
| D | gfx_ParticleModel.h | 214 ResParticleModel GetResModel() in GetResModel() function 221 const ResParticleModel GetResModel() const in GetResModel() function
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| D | gfx_Model.h | 235 ResModel GetResModel() in GetResModel() function 242 const ResModel GetResModel() const in GetResModel() function 259 ResModel model = this->GetResModel(); in GetResMeshes() 279 ResModel model = this->GetResModel(); in GetResMeshNodeVisibilities()
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| D | gfx_RenderQueue.h | 128 this->resModel = model->GetResModel(); in CalculateDepthFunctor() 164 this->resModel = model->GetResModel(); in CalculateDepthOfSkeletalModelFunctor() 343 const ResModel model = element.GetModel()->GetResModel(); in operator()
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| /NW4C-1.2.23/demos/Nw4cDemo/sources/ |
| D | SmModel.cpp | 217 .Create( NULL, nw::gfx::ResSceneObject( m_SkeletalModel->GetResModel() ), m_Allocator ); in Duplicate() 222 .Create(NULL, nw::gfx::ResSceneObject(m_SkeletalModel->GetResModel()), m_Allocator); in Duplicate()
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| /NW4C-1.2.23/demos/gfx/MultiInstanceDemo/sources/ |
| D | MultiInstanceDemo.cpp | 500 ….Create(NULL, nw::gfx::ResSceneObject(s_AnimModelSetTemplate.skeletalModel->GetResModel()), &s_Dev… in DuplicateModel() 512 ….Create(NULL, nw::gfx::ResSceneObject(s_AnimModelSetTemplate.skeletalModel->GetResModel()), &s_Dev… in DuplicateModel()
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| /NW4C-1.2.23/demos/gfx/ParticleLowLayerDemo/sources/ |
| D | ParticleLowLayerDemo.cpp | 611 nw::gfx::ResModel resModel = (*node)->GetResModel(); in SubmitView()
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