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Searched refs:GetResFragmentLight (Results 1 – 8 of 8) sorted by relevance

/NW4C-1.2.23/include/nw/gfx/
Dgfx_FragmentLight.h177 ResFragmentLight GetResFragmentLight() in GetResFragmentLight() function
183 const ResFragmentLight GetResFragmentLight() const in GetResFragmentLight() function
233 m_Direction = this->GetResFragmentLight().GetDirection(); in FragmentLight()
Dgfx_ActivateCommand.h188 ResFragmentLight resLight = light->GetResFragmentLight(); in ActivateFragmentLight()
Dgfx_MaterialState.h669 ResFragmentLight resLight = light->GetResFragmentLight(); in ActivateFragmentLighting()
/NW4C-1.2.23/sources/libraries/gfx/
Dgfx_FragmentLight.cpp96 ResFragmentLight resLight = this->GetResFragmentLight(); in UpdateDirection()
216 …ResFragmentLightData* originalValue = new(buffer) ResFragmentLightData(GetResFragmentLight().ref()… in CreateOriginalValue()
Dgfx_Light.cpp149 … ResFragmentLightData* ptr = static_cast<gfx::FragmentLight&>(*this).GetResFragmentLight().ptr(); in GetAnimTargetObject()
Dgfx_SceneEnvironment.cpp222 if ((*iter)->GetResFragmentLight().IsLightEnabled()) in SetActiveLightSet()
Dgfx_RenderContext.cpp629 ResFragmentLight resLight = light->GetResFragmentLight(); in ActivateFragmentLight()
/NW4C-1.2.23/demos/gfx/SceneTreeDemo/sources/
DSceneTreeDemo.cpp275 nw::gfx::ResFragmentLight resFragmentLight(fragmentLight->GetResFragmentLight()); in BuildLights()