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Searched refs:GetPlayingSoundCount (Results 1 – 6 of 6) sorted by relevance

/NW4C-1.2.23/sources/libraries/snd/
Dsnd_ExternalSoundPlayer.cpp138 while ( GetPlayingSoundCount() >= GetPlayableSoundCount() ) in AppendSound()
167 while ( GetPlayingSoundCount() > GetPlayableSoundCount() ) in SetPlayableSoundCount()
204 if ( GetPlayingSoundCount() >= GetPlayableSoundCount() ) in detail_CanPlaySound()
Dsnd_SoundActor.cpp137 int SoundActor::GetPlayingSoundCount( int actorPlayerId ) const in GetPlayingSoundCount() function in nw::snd::SoundActor
141 return m_ActorPlayer[ actorPlayerId ].GetPlayingSoundCount(); in GetPlayingSoundCount()
Dsnd_SoundPlayer.cpp324 while ( GetPlayingSoundCount() >= GetPlayableSoundCount() ) in detail_AppendSound()
376 while ( GetPlayingSoundCount() > GetPlayableSoundCount() ) in SetPlayableSoundCount()
413 if ( GetPlayingSoundCount() >= GetPlayableSoundCount() ) in detail_CanPlaySound()
/NW4C-1.2.23/include/nw/snd/
Dsnd_ExternalSoundPlayer.h52 int GetPlayingSoundCount() const { return static_cast<int>( m_SoundList.GetSize()); } in GetPlayingSoundCount() function
Dsnd_SoundActor.h362 int GetPlayingSoundCount( int actorPlayerId ) const;
Dsnd_SoundPlayer.h297 int GetPlayingSoundCount() const { return static_cast<int>( m_SoundList.GetSize()); } in GetPlayingSoundCount() function