Searched refs:GetPlayableSoundCount (Results 1 – 6 of 6) sorted by relevance
137 if ( GetPlayableSoundCount() == 0 ) return false; in AppendSound()138 while ( GetPlayingSoundCount() >= GetPlayableSoundCount() ) in AppendSound()167 while ( GetPlayingSoundCount() > GetPlayableSoundCount() ) in SetPlayableSoundCount()203 if ( GetPlayableSoundCount() == 0 ) return false; in detail_CanPlaySound()204 if ( GetPlayingSoundCount() >= GetPlayableSoundCount() ) in detail_CanPlaySound()
323 if ( GetPlayableSoundCount() == 0 ) return false; in detail_AppendSound()324 while ( GetPlayingSoundCount() >= GetPlayableSoundCount() ) in detail_AppendSound()376 while ( GetPlayingSoundCount() > GetPlayableSoundCount() ) in SetPlayableSoundCount()412 if ( GetPlayableSoundCount() == 0 ) return false; in detail_CanPlaySound()413 if ( GetPlayingSoundCount() >= GetPlayableSoundCount() ) in detail_CanPlaySound()
170 int SoundActor::GetPlayableSoundCount( int actorPlayerId ) const in GetPlayableSoundCount() function in nw::snd::SoundActor174 return m_ActorPlayer[ actorPlayerId ].GetPlayableSoundCount(); in GetPlayableSoundCount()
54 int GetPlayableSoundCount() const { return m_PlayableCount; } in GetPlayableSoundCount() function
398 int GetPlayableSoundCount( int actorPlayerId ) const;
332 int GetPlayableSoundCount() const { return m_PlayableCount; } in GetPlayableSoundCount() function