Home
last modified time | relevance | path

Searched refs:GetPlayableSoundCount (Results 1 – 6 of 6) sorted by relevance

/NW4C-1.2.23/sources/libraries/snd/
Dsnd_ExternalSoundPlayer.cpp137 if ( GetPlayableSoundCount() == 0 ) return false; in AppendSound()
138 while ( GetPlayingSoundCount() >= GetPlayableSoundCount() ) in AppendSound()
167 while ( GetPlayingSoundCount() > GetPlayableSoundCount() ) in SetPlayableSoundCount()
203 if ( GetPlayableSoundCount() == 0 ) return false; in detail_CanPlaySound()
204 if ( GetPlayingSoundCount() >= GetPlayableSoundCount() ) in detail_CanPlaySound()
Dsnd_SoundPlayer.cpp323 if ( GetPlayableSoundCount() == 0 ) return false; in detail_AppendSound()
324 while ( GetPlayingSoundCount() >= GetPlayableSoundCount() ) in detail_AppendSound()
376 while ( GetPlayingSoundCount() > GetPlayableSoundCount() ) in SetPlayableSoundCount()
412 if ( GetPlayableSoundCount() == 0 ) return false; in detail_CanPlaySound()
413 if ( GetPlayingSoundCount() >= GetPlayableSoundCount() ) in detail_CanPlaySound()
Dsnd_SoundActor.cpp170 int SoundActor::GetPlayableSoundCount( int actorPlayerId ) const in GetPlayableSoundCount() function in nw::snd::SoundActor
174 return m_ActorPlayer[ actorPlayerId ].GetPlayableSoundCount(); in GetPlayableSoundCount()
/NW4C-1.2.23/include/nw/snd/
Dsnd_ExternalSoundPlayer.h54 int GetPlayableSoundCount() const { return m_PlayableCount; } in GetPlayableSoundCount() function
Dsnd_SoundActor.h398 int GetPlayableSoundCount( int actorPlayerId ) const;
Dsnd_SoundPlayer.h332 int GetPlayableSoundCount() const { return m_PlayableCount; } in GetPlayableSoundCount() function