Searched refs:GetParticleCollection (Results 1 – 9 of 9) sorted by relevance
38 if (particleSet->GetParticleCollection()->GetCount() > 0) in operator ()()79 resParticleSet.GetParticleCollection().GetCapacity()); in GetMemorySizeInternal()112 pSize, resParticleSet.GetParticleCollection().GetCapacity()); in GetDeviceMemorySizeInternal()168 resParticleSet.GetParticleCollection().GetCapacity(), in Create()
134 if (particleSet->GetParticleCollection()->GetCount() == 0) in RenderMesh()271 if (particleSet->GetParticleCollection()->GetCount() == 0) in RenderParticleShape()450 command[commandIndex++] = particleSet->GetParticleCollection()->GetCount(); in RenderParticleShape()458 ParticleCollection* collection = particleSet->GetParticleCollection(); in RenderParticleShape()
358 resNode.GetParticleCollection(); in GetMemorySizeInternal()372 resNode.GetParticleCollection(); in GetDeviceMemorySizeInternal()548 resNode.GetParticleCollection(); in Create()721 ParticleCollection* collection = this->GetParticleCollection(); in AddParticles()793 (math::VEC3*)parentParticleSet->GetParticleCollection()->GetStreamPtr( in AddParticles()854 ParticleCollection* collection = this->GetParticleCollection(); in AddParticles()938 ParticleCollection* collection = this->GetParticleCollection(); in InitializeParticles()2563 ParticleCollection* targetCollection = particleSet->GetParticleCollection(); in ParticleChildUpdater()2774 ParticleCollection* collection = this->GetParticleCollection(); in UpdateParticles()
44 ParticleCollection* collection = particleSet->GetParticleCollection(); in SetupParticleVertexAttributeCommand()
453 ParticleCollection* targetCollection = m_ParticleSet->GetParticleCollection(); in Emission()
219 ParticleCollection* GetParticleCollection() in GetParticleCollection() function226 const ParticleCollection* GetParticleCollection() const in GetParticleCollection() function
246 particleNum += particleSet->GetParticleCollection()->GetCount(); in GetParticleSize()
384 nw::gfx::ParticleCollection* collection = particleSet->GetParticleCollection(); in UpdateScene()
230 nw::gfx::ParticleCollection* collection = particleSet->GetParticleCollection(); in UserUpdater()