Searched refs:GetOwnerSkeletalModel (Results 1 – 2 of 2) sorted by relevance
102 … parentWorldTransform = &(skeleton->GetOwnerSkeletalModel()->WorldTransform()); in UpdateWorld()103 parentLocalTransform = &(skeleton->GetOwnerSkeletalModel()->Transform()); in UpdateWorld()147 … parentWorldTransform = &(skeleton->GetOwnerSkeletalModel()->WorldTransform()); in UpdateWorld()148 parentLocalTransform = &(skeleton->GetOwnerSkeletalModel()->Transform()); in UpdateWorld()191 … parentWorldTransform = &(skeleton->GetOwnerSkeletalModel()->WorldTransform()); in UpdateWorld()192 parentLocalTransform = &(skeleton->GetOwnerSkeletalModel()->Transform()); in UpdateWorld()228 SkeletalModel* model = skeleton->GetOwnerSkeletalModel(); in UpdateView()
300 const SkeletalModel* GetOwnerSkeletalModel() const { return m_OwnerSkeletalModel; } in GetOwnerSkeletalModel() function303 SkeletalModel* GetOwnerSkeletalModel() { return m_OwnerSkeletalModel; } in GetOwnerSkeletalModel() function