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Searched refs:GetOwnerSkeletalModel (Results 1 – 2 of 2) sorted by relevance

/NW4C-1.2.23/sources/libraries/gfx/
Dgfx_SkeletonUpdater.cpp102 … parentWorldTransform = &(skeleton->GetOwnerSkeletalModel()->WorldTransform()); in UpdateWorld()
103 parentLocalTransform = &(skeleton->GetOwnerSkeletalModel()->Transform()); in UpdateWorld()
147 … parentWorldTransform = &(skeleton->GetOwnerSkeletalModel()->WorldTransform()); in UpdateWorld()
148 parentLocalTransform = &(skeleton->GetOwnerSkeletalModel()->Transform()); in UpdateWorld()
191 … parentWorldTransform = &(skeleton->GetOwnerSkeletalModel()->WorldTransform()); in UpdateWorld()
192 parentLocalTransform = &(skeleton->GetOwnerSkeletalModel()->Transform()); in UpdateWorld()
228 SkeletalModel* model = skeleton->GetOwnerSkeletalModel(); in UpdateView()
/NW4C-1.2.23/include/nw/gfx/
Dgfx_Skeleton.h300 const SkeletalModel* GetOwnerSkeletalModel() const { return m_OwnerSkeletalModel; } in GetOwnerSkeletalModel() function
303 SkeletalModel* GetOwnerSkeletalModel() { return m_OwnerSkeletalModel; } in GetOwnerSkeletalModel() function