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Searched refs:GetOwnerModel (Results 1 – 8 of 8) sorted by relevance

/NW4C-1.2.23/include/nw/gfx/
Dgfx_Material.h112 Model* GetOwnerModel() in GetOwnerModel() function
121 const Model* GetOwnerModel() const in GetOwnerModel() function
Dgfx_RenderContext.h508 … IMaterialActivator* materialActivator = this->m_Material->GetOwnerModel()->GetMaterialActivator(); in ActivateMaterial()
Dgfx_RenderElement.h198 … ((reinterpret_cast<KeyType>(material->GetOwnerModel()) >> 2) & BIT64_MATERIAL_INSTANCE_ID_MASK) | in SetDetailedMaterialIdAndTranslucencyKind()
/NW4C-1.2.23/sources/libraries/gfx/
Dgfx_ParticleMaterialActivator.cpp71 const Model* owner = material->GetOwnerModel(); in Activate()
Dgfx_MaterialActivator.cpp58 const Model* owner = material->GetOwnerModel(); in Activate()
Dgfx_SimpleMaterialActivator.cpp76 const Model* owner = material->GetOwnerModel(); in Activate()
Dgfx_Material.cpp29 return nw::ut::CheckFlag(material->GetOwnerModel()->GetBufferOption(), bufferOption) in GetAvailableResMaterial()
246 bit32 option = this->GetOwnerModel()->GetBufferOption(); in CanUseBuffer()
Dgfx_RenderContext.cpp499 const Model* owner = this->m_Material->GetOwnerModel(); in ActivateSceneEnvironment()