Searched refs:GetOwnerModel (Results 1 – 8 of 8) sorted by relevance
112 Model* GetOwnerModel() in GetOwnerModel() function121 const Model* GetOwnerModel() const in GetOwnerModel() function
508 … IMaterialActivator* materialActivator = this->m_Material->GetOwnerModel()->GetMaterialActivator(); in ActivateMaterial()
198 … ((reinterpret_cast<KeyType>(material->GetOwnerModel()) >> 2) & BIT64_MATERIAL_INSTANCE_ID_MASK) | in SetDetailedMaterialIdAndTranslucencyKind()
71 const Model* owner = material->GetOwnerModel(); in Activate()
58 const Model* owner = material->GetOwnerModel(); in Activate()
76 const Model* owner = material->GetOwnerModel(); in Activate()
29 return nw::ut::CheckFlag(material->GetOwnerModel()->GetBufferOption(), bufferOption) in GetAvailableResMaterial()246 bit32 option = this->GetOwnerModel()->GetBufferOption(); in CanUseBuffer()
499 const Model* owner = this->m_Material->GetOwnerModel(); in ActivateSceneEnvironment()