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Searched refs:GetOriginal (Results 1 – 13 of 13) sorted by relevance

/NW4C-1.2.23/sources/libraries/gfx/
Dgfx_ParticleMaterialActivator.cpp62 ( cacheMaterial->GetOriginal() == material->GetOriginal() ) ) in Activate()
70 ResMaterial original = material->GetOriginal(); in Activate()
Dgfx_SortingMaterialIdGenerator.cpp105 materialKeyValue.key = reinterpret_cast<u32>(material->GetOriginal().ptr()); in Accept()
132 ResMaterial resMaterial = (*iter).material->GetOriginal(); in Generate()
193 ResMaterial resMaterial = (*ptrIter).material->GetOriginal(); in Generate()
Dgfx_SimpleMaterialActivator.cpp65 ( cacheMaterial->GetOriginal() == material->GetOriginal() ) && in Activate()
75 ResMaterial original = material->GetOriginal(); in Activate()
172 …bool isPreReflectionEnabled = ut::CheckFlag(cacheMaterial->GetOriginal().GetFragmentShader().GetFr… in Activate()
Dgfx_RelativeHashMaterialIdGenerator.cpp107 ResMaterial resMaterial = (*iter)->GetOriginal(); in Generate()
Dgfx_Material.cpp31 : material->GetOriginal(); in GetAvailableResMaterial()
315 ResMaterial resMaterial = this->GetOriginal(); in CopyResMaterial()
325 new(materialMemory) ResMaterialData(this->GetOriginal().ref()); in CopyResMaterial()
Dgfx_MaterialActivator.cpp57 ResMaterial original = material->GetOriginal(); in Activate()
Dgfx_RenderContext.cpp412 …ut::CheckFlag(m_MaterialCache->GetOriginal().GetFlags(), ResMaterialData::FLAG_PARTICLE_MATERIAL_E… in ActivateParticleContext()
413 …ut::CheckFlag(m_Material->GetOriginal().GetFlags(), ResMaterialData::FLAG_PARTICLE_MATERIAL_ENABLE… in ActivateParticleContext()
Dgfx_Model.cpp589 material->GetOriginal() : in GetMaterialAnimTargetPtr()
/NW4C-1.2.23/include/nw/gfx/
Dgfx_Material.h97 ResMaterial GetOriginal() in GetOriginal() function
103 const ResMaterial GetOriginal() const in GetOriginal() function
362 return (CanUseBuffer(objectType)) ? GetBuffer() : GetOriginal(); in GetActiveResource()
Dgfx_RenderElement.h193 ResMaterial resMaterial = material->GetOriginal(); in SetDetailedMaterialIdAndTranslucencyKind()
228 ResMaterial resMaterial = material->GetOriginal(); in SetSimpleMaterialIdAndTranslucencyKind()
Dgfx_RenderQueue.h345 element.GetModel()->GetMaterial(mesh.GetMaterialIndex())->GetOriginal(); in operator()
/NW4C-1.2.23/demos/gfx/ShadowMapDemo/sources/
DShadowMapDemo.cpp740 nw::gfx::ResMaterial resMaterial = material->GetOriginal(); in BuildResources()
752 nw::gfx::ResMaterial resMaterial = material->GetOriginal(); in BuildResources()
858 …gmentOperation fragmentOperation = s_ShadowDummyModel->GetMaterial(0)->GetOriginal().GetFragmentOp… in InitializeScenes()
864 …nw::gfx::ResMaterialColor materialColor = s_ShadowDummyModel->GetMaterial(0)->GetOriginal().GetMat… in InitializeScenes()
/NW4C-1.2.23/demos/gfx/ProjectionShadowDemo/sources/
DProjectionShadowDemo.cpp684 nw::gfx::ResMaterial resMaterial = material->GetOriginal(); in BuildResources()
794 …nw::gfx::ResMaterialColor materialColor = s_ShadowDummyModel->GetMaterial(0)->GetOriginal().GetMat… in InitializeScenes()