Searched refs:GetOriginal (Results 1 – 13 of 13) sorted by relevance
62 ( cacheMaterial->GetOriginal() == material->GetOriginal() ) ) in Activate()70 ResMaterial original = material->GetOriginal(); in Activate()
105 materialKeyValue.key = reinterpret_cast<u32>(material->GetOriginal().ptr()); in Accept()132 ResMaterial resMaterial = (*iter).material->GetOriginal(); in Generate()193 ResMaterial resMaterial = (*ptrIter).material->GetOriginal(); in Generate()
65 ( cacheMaterial->GetOriginal() == material->GetOriginal() ) && in Activate()75 ResMaterial original = material->GetOriginal(); in Activate()172 …bool isPreReflectionEnabled = ut::CheckFlag(cacheMaterial->GetOriginal().GetFragmentShader().GetFr… in Activate()
107 ResMaterial resMaterial = (*iter)->GetOriginal(); in Generate()
31 : material->GetOriginal(); in GetAvailableResMaterial()315 ResMaterial resMaterial = this->GetOriginal(); in CopyResMaterial()325 new(materialMemory) ResMaterialData(this->GetOriginal().ref()); in CopyResMaterial()
57 ResMaterial original = material->GetOriginal(); in Activate()
412 …ut::CheckFlag(m_MaterialCache->GetOriginal().GetFlags(), ResMaterialData::FLAG_PARTICLE_MATERIAL_E… in ActivateParticleContext()413 …ut::CheckFlag(m_Material->GetOriginal().GetFlags(), ResMaterialData::FLAG_PARTICLE_MATERIAL_ENABLE… in ActivateParticleContext()
589 material->GetOriginal() : in GetMaterialAnimTargetPtr()
97 ResMaterial GetOriginal() in GetOriginal() function103 const ResMaterial GetOriginal() const in GetOriginal() function362 return (CanUseBuffer(objectType)) ? GetBuffer() : GetOriginal(); in GetActiveResource()
193 ResMaterial resMaterial = material->GetOriginal(); in SetDetailedMaterialIdAndTranslucencyKind()228 ResMaterial resMaterial = material->GetOriginal(); in SetSimpleMaterialIdAndTranslucencyKind()
345 element.GetModel()->GetMaterial(mesh.GetMaterialIndex())->GetOriginal(); in operator()
740 nw::gfx::ResMaterial resMaterial = material->GetOriginal(); in BuildResources()752 nw::gfx::ResMaterial resMaterial = material->GetOriginal(); in BuildResources()858 …gmentOperation fragmentOperation = s_ShadowDummyModel->GetMaterial(0)->GetOriginal().GetFragmentOp… in InitializeScenes()864 …nw::gfx::ResMaterialColor materialColor = s_ShadowDummyModel->GetMaterial(0)->GetOriginal().GetMat… in InitializeScenes()
684 nw::gfx::ResMaterial resMaterial = material->GetOriginal(); in BuildResources()794 …nw::gfx::ResMaterialColor materialColor = s_ShadowDummyModel->GetMaterial(0)->GetOriginal().GetMat… in InitializeScenes()