Searched refs:GetNumSheet (Results 1 – 4 of 4) sorted by relevance
408 numSheet = gg.GetNumSheet(); in ConstructOpAnalyzeGLGR()412 sizeAdjustTable = math::RoundUp(gg.GetNumSheet() * sizeof(u16), 4); // 4 バイトアライメント in ConstructOpAnalyzeGLGR()424 for (int sheetNo = 0; sheetNo < gg.GetNumSheet(); ++sheetNo) in ConstructOpAnalyzeGLGR()438 for (int sheetNo = 0; sheetNo < gg.GetNumSheet(); ++sheetNo) in ConstructOpAnalyzeGLGR()450 for (int sheetNo = 0; sheetNo < gg.GetNumSheet(); ++sheetNo) in ConstructOpAnalyzeGLGR()
71 for (int flagSetNo = 0; flagSetNo * 32 < gg.GetNumSheet(); ++flagSetNo) in GetRequireBufferSize()137 const u32 sizeTable = math::RoundUp(sizeof(u16) * gg.GetNumSheet(), 4); in GetRequireBufferSize()
463 for (int flagSetNo = 0; flagSetNo * 32 < gg.GetNumSheet(); ++flagSetNo) in CalcCopySize()563 const u32 numResSheet = gg.GetNumSheet(); in CalcCacheSize()851 numResSheet = gg.GetNumSheet(); in ConstructOpAnalyzeGLGRPacked()
472 u16 GetNumSheet() const { return mpData->body.numSheet; } in GetNumSheet() function