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Searched refs:GetNear (Results 1 – 10 of 10) sorted by relevance

/NW4C-1.2.23/sources/libraries/gfx/
Dgfx_Camera.cpp567 *nearClip = resource.GetNear(); in GetPerspective()
633 *nearClip = resource.GetNear(); in GetFrustum()
700 *nearClip = resource.GetNear(); in GetOrtho()
748 *nearClip = resource.GetNear(); in GetFrustum()
786 *nearClip = resource.GetNear(); in GetOrtho()
825 Camera::GetNear() const in GetNear() function in nw::gfx::Camera
832 return resource.GetNear(); in GetNear()
Dgfx_PerspectiveProjectionUpdater.cpp99 float near = this->m_Resource.GetNear(); in Update()
Dgfx_FrustumProjectionUpdater.cpp101 float near = m_Resource.GetNear(); in Update()
Dgfx_OrthoProjectionUpdater.cpp105 float near = m_Resource.GetNear(); in Update()
Dgfx_Fog.cpp227 f32 near = resProjectionUpdater.GetNear(); in Update()
Dgfx_MaterialState.cpp410 f32 near = camera->GetNear(); in ActivateTextureCoordinators()
/NW4C-1.2.23/demos/Nw4cDemo/sources/
Dmain.cpp705 …* (resProjectionUpdater.GetFar() - resProjectionUpdater.GetNear()) + resProjectionUpdater.GetNear(… in DemoScene()
/NW4C-1.2.23/include/nw/gfx/
Dgfx_Camera.h657 f32 GetNear() const;
/NW4C-1.2.23/demos/gfx/MultiAnimationDemo/sources/
DMultiAnimationDemo.cpp658 f32 near = s_ActiveCamera->GetNear(); in UpdateScene()
/NW4C-1.2.23/demos/gfx/ConstraintDemo/sources/
DConstraintDemo.cpp760 int near = resProjectionUpdater.GetNear(); in UpdateScene()