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Searched refs:GetMesh (Results 1 – 6 of 6) sorted by relevance

/NW4C-1.2.23/include/nw/gfx/
Dgfx_RenderQueue.h342 const ResMesh mesh = element.GetMesh(); in operator()
450 … if (ut::CheckFlag<u32, u32>(back->GetMesh().GetFlags(), ResMesh::FLAG_VALID_RENDER_KEY_CACHE)) in EnqueueElement()
453 back->Key() = back->GetMesh().GetRenderKeyCache(); in EnqueueElement()
461 back->GetMesh().SetRenderKeyCache(back->Key()); in EnqueueElement()
462 back->GetMesh().SetFlags(ut::EnableFlag<u32, u32>( in EnqueueElement()
463 back->GetMesh().GetFlags(), ResMesh::FLAG_VALID_RENDER_KEY_CACHE)); in EnqueueElement()
Dgfx_RenderElement.h305 ResMesh GetMesh() { return m_Mesh; } in GetMesh() function
308 const ResMesh GetMesh() const { return m_Mesh; } in GetMesh() function
442 const ResMesh mesh = renderElement.GetMesh(); in CreateRenderKey()
538 const ResMesh mesh = renderElement.GetMesh(); in CreateRenderKey()
637 const ResMesh mesh = renderElement.GetMesh(); in CreateRenderKey()
/NW4C-1.2.23/demos/Nw4cDemo/sources/
DSmSceneCtrl.cpp44 nw::gfx::ResMesh mesh = element.GetMesh(); in operator ()()
/NW4C-1.2.23/sources/libraries/demo/
Ddemo_GraphicsSystem.cpp326 gfx::ResMesh mesh = element.GetMesh(); in operator ()()
/NW4C-1.2.23/demos/gfx/ProjectionShadowDemo/sources/
DProjectionShadowDemo.cpp974 nw::gfx::ResMesh mesh = element.GetMesh(); in operator ()()
/NW4C-1.2.23/demos/gfx/ShadowMapDemo/sources/
DShadowMapDemo.cpp1044 nw::gfx::ResMesh mesh = element.GetMesh(); in operator ()()