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Searched refs:GetMemberCount (Results 1 – 11 of 11) sorted by relevance

/NW4C-1.2.23/demos/Nw4cDemo/sources/
DGfxCtrl.cpp284 int maxMembers = animGroup->GetMemberCount(); in CreateModel()
500 int maxMembers = animGroup->GetMemberCount(); in CreateSceneEnvironment()
618 int maxMembers = animGroup->GetMemberCount(); in CreateCamera()
/NW4C-1.2.23/sources/libraries/gfx/
Dgfx_Light.cpp76 const int animMemberCount = m_AnimGroup->GetMemberCount(); in CreateAnimGroup()
Dgfx_AnimObject.cpp187 const int memberCount = GetMemberCount(); in Initialize()
250 const int memberCount = animGroup->GetMemberCount(); in TryBind()
1012 int memberCount = animGroup->GetMemberCount(); in EvaluateBlender()
1023 int memberCount = animGroup->GetMemberCount(); in EvaluateBlender()
Dgfx_SkeletalModel.cpp153 const int animMemberCount = animGroup->GetMemberCount(); in CreateSkeletalAnimGroup()
Dgfx_Model.cpp113 const int animMemberCount = animGroup->GetMemberCount(); in BindMaterialAnim()
145 const int animMemberCount = animGroup->GetMemberCount(); in BindVisibilityAnim()
Dgfx_TransformAnim.cpp739 for (int memberIdx = 0; memberIdx < animGroup->GetMemberCount(); ++memberIdx) in ResetNoAnimMember()
904 for (int memberIdx = 0; memberIdx < m_AnimGroup->GetMemberCount(); ++memberIdx) in UpdateCache()
Dgfx_Camera.cpp114 const int animMemberCount = m_AnimGroup->GetMemberCount(); in CreateAnimGroup()
/NW4C-1.2.23/include/nw/demo/
Ddemo_Utility.h493 .MaxMembers(animGroup->GetMemberCount()) in BindAnimation()
502 .MaxMembers(animGroup->GetMemberCount()) in BindAnimation()
/NW4C-1.2.23/include/nw/gfx/
Dgfx_AnimObject.h220 s32 GetMemberCount() const { return m_ResAnimGroup.GetMemberInfoSetCount(); } in GetMemberCount() function
953 for (int i = (m_AnimGroup->GetMemberCount() - 1); i >= 0; --i) in Reset()
Dgfx_TransformAnim.h716 return (0 <= memberIdx && memberIdx < m_AnimGroup->GetMemberCount()); in HasMemberAnim()
/NW4C-1.2.23/demos/gfx/AnimationBlendDemo/sources/
DAnimationBlendDemo.cpp357 int maxMembers = animGroup->GetMemberCount(); in InitializeMaterialAnim()