Searched refs:GetMemberCount (Results 1 – 11 of 11) sorted by relevance
284 int maxMembers = animGroup->GetMemberCount(); in CreateModel()500 int maxMembers = animGroup->GetMemberCount(); in CreateSceneEnvironment()618 int maxMembers = animGroup->GetMemberCount(); in CreateCamera()
76 const int animMemberCount = m_AnimGroup->GetMemberCount(); in CreateAnimGroup()
187 const int memberCount = GetMemberCount(); in Initialize()250 const int memberCount = animGroup->GetMemberCount(); in TryBind()1012 int memberCount = animGroup->GetMemberCount(); in EvaluateBlender()1023 int memberCount = animGroup->GetMemberCount(); in EvaluateBlender()
153 const int animMemberCount = animGroup->GetMemberCount(); in CreateSkeletalAnimGroup()
113 const int animMemberCount = animGroup->GetMemberCount(); in BindMaterialAnim()145 const int animMemberCount = animGroup->GetMemberCount(); in BindVisibilityAnim()
739 for (int memberIdx = 0; memberIdx < animGroup->GetMemberCount(); ++memberIdx) in ResetNoAnimMember()904 for (int memberIdx = 0; memberIdx < m_AnimGroup->GetMemberCount(); ++memberIdx) in UpdateCache()
114 const int animMemberCount = m_AnimGroup->GetMemberCount(); in CreateAnimGroup()
493 .MaxMembers(animGroup->GetMemberCount()) in BindAnimation()502 .MaxMembers(animGroup->GetMemberCount()) in BindAnimation()
220 s32 GetMemberCount() const { return m_ResAnimGroup.GetMemberInfoSetCount(); } in GetMemberCount() function953 for (int i = (m_AnimGroup->GetMemberCount() - 1); i >= 0; --i) in Reset()
716 return (0 <= memberIdx && memberIdx < m_AnimGroup->GetMemberCount()); in HasMemberAnim()
357 int maxMembers = animGroup->GetMemberCount(); in InitializeMaterialAnim()