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Searched refs:GetMaterial (Results 1 – 19 of 19) sorted by relevance

/NW4C-1.2.23/include/nw/lyt/
Dlyt_Picture.h234 using Base::GetMaterial;
257 virtual Material* GetMaterial(u32 idx) const;
Dlyt_Window.h223 using Base::GetMaterial;
255 virtual Material* GetMaterial(u32 idx) const;
Dlyt_TextBox.h712 using Base::GetMaterial;
735 virtual Material* GetMaterial(u32 idx) const;
Dlyt_Pane.h809 Material* GetMaterial() const;
840 virtual Material* GetMaterial(u32 idx) const;
/NW4C-1.2.23/sources/libraries/lyt/
Dlyt_Pane.cpp540 Material* pMaterial = GetMaterial(idx); in FindMaterialByName()
779 Material* pMaterial = GetMaterial(idx); in AnimateSelf()
830 Material* pMaterial = GetMaterial(idx); in UnbindAnimationSelf()
875 GetMaterial(i)->SetAnimationEnable(pAnimTrans, bEnable); in SetAnimationEnable()
903 GetMaterial(i)->SetAnimationEnable(animRes, bEnable); in SetAnimationEnable()
950 Pane::GetMaterial() const in GetMaterial() function in nw::lyt::Pane
954 return GetMaterial(0); in GetMaterial()
969 Pane::GetMaterial(u32 idx) const in GetMaterial() function in nw::lyt::Pane
Dlyt_Picture.cpp133 Picture::GetMaterial(u32 idx) const in GetMaterial() function in nw::lyt::Picture
Dlyt_Animation.cpp966 …animMatIdxs[i] = FindAnimContent(pAnimBlock, pTargetPane->GetMaterial(i)->GetName(), ANIMCONTENTTY… in Set()
1017 Material *const pMaterial = pTargetPane->GetMaterial(i); in Bind()
Dlyt_TextBox.cpp206 TextBox::GetMaterial(u32 idx) const in GetMaterial() function in nw::lyt::TextBox
Dlyt_Window.cpp857 Window::GetMaterial(u32 idx) const in GetMaterial() function in nw::lyt::Window
/NW4C-1.2.23/demos/gfx/DynamicMaterialDemo/sources/
DDynamicMaterialDemo.cpp335 s_EdgeMaterial = model->GetMaterial(0); in BuildResources()
526 …nw::gfx::res::ResMaterial resTorusMaterial = s_BufferTorus->GetMaterial(0)->GetMaterialColorResMat… in ChangeMaterial()
539 …nw::gfx::res::ResMaterial resTorusMaterial = s_TextureTorus->GetMaterial(0)->GetTextureMapperResMa… in ChangeMaterial()
552 …nw::gfx::res::ResMaterial resTorusMaterial = s_LutTorus->GetMaterial(0)->GetFragmentLightingTableR… in ChangeMaterial()
/NW4C-1.2.23/include/nw/gfx/
Dgfx_RenderElement.h447 const Material* material = model->GetMaterial(mesh.GetMaterialIndex()); in CreateRenderKey()
543 const Material* material = model->GetMaterial(mesh.GetMaterialIndex()); in CreateRenderKey()
642 const Material* material = model->GetMaterial(mesh.GetMaterialIndex()); in CreateRenderKey()
Dgfx_RenderContext.h370 Material* GetMaterial() { return this->m_Material; } in GetMaterial() function
375 const Material* GetMaterial() const { return this->m_Material; } in GetMaterial() function
Dgfx_Model.h419 Material* GetMaterial(int index) in GetMaterial() function
425 const Material* GetMaterial(int index) const in GetMaterial() function
524 Material* material = this->GetMaterial(mesh.GetMaterialIndex()); in GetRenderLayerId()
Dgfx_RenderQueue.h345 element.GetModel()->GetMaterial(mesh.GetMaterialIndex())->GetOriginal(); in operator()
/NW4C-1.2.23/demos/lyt/animShare/sources/
Dmain.cpp232 … if (nw::lyt::AnimationLink *const pAnimLink = pPane->GetMaterial(i)->FindAnimationLink(animRes)) in FindLayoutAnimationLink()
278 … if (nw::lyt::AnimationLink *const pAnimLink = pPane->GetMaterial(i)->FindAnimationLink(animRes)) in SetAnimationFrame()
/NW4C-1.2.23/demos/gfx/ShadowMapDemo/sources/
DShadowMapDemo.cpp739 nw::gfx::Material* material = model->GetMaterial(0); in BuildResources()
749 nw::gfx::Material* material = skeletalModel->GetMaterial(0); in BuildResources()
858 …nw::gfx::ResFragmentOperation fragmentOperation = s_ShadowDummyModel->GetMaterial(0)->GetOriginal(… in InitializeScenes()
864 …nw::gfx::ResMaterialColor materialColor = s_ShadowDummyModel->GetMaterial(0)->GetOriginal().GetMat… in InitializeScenes()
869 nw::gfx::Material* shadowMaterial = s_ShadowDummyModel->GetMaterial(0); in InitializeScenes()
/NW4C-1.2.23/sources/libraries/gfx/
Dgfx_MeshRenderer.cpp108 m_RenderContext->SetMaterial(model->GetMaterial(mesh.GetMaterialIndex())); in RenderMesh()
139 m_RenderContext->SetMaterial(model->GetMaterial(mesh.GetMaterialIndex())); in RenderMesh()
Dgfx_Model.cpp120 Material* pMat = GetMaterial(matIdx); in BindMaterialAnim()
319 m_Materials.push_back(m_Description.sharedMaterialModel->GetMaterial(i)); in CreateMaterials()
/NW4C-1.2.23/demos/gfx/ProjectionShadowDemo/sources/
DProjectionShadowDemo.cpp683 nw::gfx::Material* material = model->GetMaterial(0); in BuildResources()
794 …nw::gfx::ResMaterialColor materialColor = s_ShadowDummyModel->GetMaterial(0)->GetOriginal().GetMat… in InitializeScenes()
799 nw::gfx::Material* shadowMaterial = s_ShadowDummyModel->GetMaterial(0); in InitializeScenes()