| /NW4C-1.2.23/include/nw/lyt/ |
| D | lyt_Picture.h | 234 using Base::GetMaterial; 257 virtual Material* GetMaterial(u32 idx) const;
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| D | lyt_Window.h | 223 using Base::GetMaterial; 255 virtual Material* GetMaterial(u32 idx) const;
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| D | lyt_TextBox.h | 712 using Base::GetMaterial; 735 virtual Material* GetMaterial(u32 idx) const;
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| D | lyt_Pane.h | 809 Material* GetMaterial() const; 840 virtual Material* GetMaterial(u32 idx) const;
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| /NW4C-1.2.23/sources/libraries/lyt/ |
| D | lyt_Pane.cpp | 540 Material* pMaterial = GetMaterial(idx); in FindMaterialByName() 779 Material* pMaterial = GetMaterial(idx); in AnimateSelf() 830 Material* pMaterial = GetMaterial(idx); in UnbindAnimationSelf() 875 GetMaterial(i)->SetAnimationEnable(pAnimTrans, bEnable); in SetAnimationEnable() 903 GetMaterial(i)->SetAnimationEnable(animRes, bEnable); in SetAnimationEnable() 950 Pane::GetMaterial() const in GetMaterial() function in nw::lyt::Pane 954 return GetMaterial(0); in GetMaterial() 969 Pane::GetMaterial(u32 idx) const in GetMaterial() function in nw::lyt::Pane
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| D | lyt_Picture.cpp | 133 Picture::GetMaterial(u32 idx) const in GetMaterial() function in nw::lyt::Picture
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| D | lyt_Animation.cpp | 966 …animMatIdxs[i] = FindAnimContent(pAnimBlock, pTargetPane->GetMaterial(i)->GetName(), ANIMCONTENTTY… in Set() 1017 Material *const pMaterial = pTargetPane->GetMaterial(i); in Bind()
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| D | lyt_TextBox.cpp | 206 TextBox::GetMaterial(u32 idx) const in GetMaterial() function in nw::lyt::TextBox
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| D | lyt_Window.cpp | 857 Window::GetMaterial(u32 idx) const in GetMaterial() function in nw::lyt::Window
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| /NW4C-1.2.23/demos/gfx/DynamicMaterialDemo/sources/ |
| D | DynamicMaterialDemo.cpp | 335 s_EdgeMaterial = model->GetMaterial(0); in BuildResources() 526 …nw::gfx::res::ResMaterial resTorusMaterial = s_BufferTorus->GetMaterial(0)->GetMaterialColorResMat… in ChangeMaterial() 539 …nw::gfx::res::ResMaterial resTorusMaterial = s_TextureTorus->GetMaterial(0)->GetTextureMapperResMa… in ChangeMaterial() 552 …nw::gfx::res::ResMaterial resTorusMaterial = s_LutTorus->GetMaterial(0)->GetFragmentLightingTableR… in ChangeMaterial()
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| /NW4C-1.2.23/include/nw/gfx/ |
| D | gfx_RenderElement.h | 447 const Material* material = model->GetMaterial(mesh.GetMaterialIndex()); in CreateRenderKey() 543 const Material* material = model->GetMaterial(mesh.GetMaterialIndex()); in CreateRenderKey() 642 const Material* material = model->GetMaterial(mesh.GetMaterialIndex()); in CreateRenderKey()
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| D | gfx_RenderContext.h | 370 Material* GetMaterial() { return this->m_Material; } in GetMaterial() function 375 const Material* GetMaterial() const { return this->m_Material; } in GetMaterial() function
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| D | gfx_Model.h | 419 Material* GetMaterial(int index) in GetMaterial() function 425 const Material* GetMaterial(int index) const in GetMaterial() function 524 Material* material = this->GetMaterial(mesh.GetMaterialIndex()); in GetRenderLayerId()
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| D | gfx_RenderQueue.h | 345 element.GetModel()->GetMaterial(mesh.GetMaterialIndex())->GetOriginal(); in operator()
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| /NW4C-1.2.23/demos/lyt/animShare/sources/ |
| D | main.cpp | 232 … if (nw::lyt::AnimationLink *const pAnimLink = pPane->GetMaterial(i)->FindAnimationLink(animRes)) in FindLayoutAnimationLink() 278 … if (nw::lyt::AnimationLink *const pAnimLink = pPane->GetMaterial(i)->FindAnimationLink(animRes)) in SetAnimationFrame()
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| /NW4C-1.2.23/demos/gfx/ShadowMapDemo/sources/ |
| D | ShadowMapDemo.cpp | 739 nw::gfx::Material* material = model->GetMaterial(0); in BuildResources() 749 nw::gfx::Material* material = skeletalModel->GetMaterial(0); in BuildResources() 858 …nw::gfx::ResFragmentOperation fragmentOperation = s_ShadowDummyModel->GetMaterial(0)->GetOriginal(… in InitializeScenes() 864 …nw::gfx::ResMaterialColor materialColor = s_ShadowDummyModel->GetMaterial(0)->GetOriginal().GetMat… in InitializeScenes() 869 nw::gfx::Material* shadowMaterial = s_ShadowDummyModel->GetMaterial(0); in InitializeScenes()
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| /NW4C-1.2.23/sources/libraries/gfx/ |
| D | gfx_MeshRenderer.cpp | 108 m_RenderContext->SetMaterial(model->GetMaterial(mesh.GetMaterialIndex())); in RenderMesh() 139 m_RenderContext->SetMaterial(model->GetMaterial(mesh.GetMaterialIndex())); in RenderMesh()
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| D | gfx_Model.cpp | 120 Material* pMat = GetMaterial(matIdx); in BindMaterialAnim() 319 m_Materials.push_back(m_Description.sharedMaterialModel->GetMaterial(i)); in CreateMaterials()
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| /NW4C-1.2.23/demos/gfx/ProjectionShadowDemo/sources/ |
| D | ProjectionShadowDemo.cpp | 683 nw::gfx::Material* material = model->GetMaterial(0); in BuildResources() 794 …nw::gfx::ResMaterialColor materialColor = s_ShadowDummyModel->GetMaterial(0)->GetOriginal().GetMat… in InitializeScenes() 799 nw::gfx::Material* shadowMaterial = s_ShadowDummyModel->GetMaterial(0); in InitializeScenes()
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