Searched refs:GetLowestPrioritySound (Results 1 – 6 of 6) sorted by relevance
140 internal::BasicSound* dropSound = GetLowestPrioritySound(); in AppendSound()169 internal::BasicSound* dropSound = GetLowestPrioritySound(); in SetPlayableSoundCount()206 internal::BasicSound* dropSound = GetLowestPrioritySound(); in detail_CanPlaySound()223 internal::BasicSound* ExternalSoundPlayer::GetLowestPrioritySound() in GetLowestPrioritySound() function in nw::snd::internal::ExternalSoundPlayer
326 internal::BasicSound* dropSound = GetLowestPrioritySound(); in detail_AppendSound()378 internal::BasicSound* dropSound = GetLowestPrioritySound(); in SetPlayableSoundCount()415 internal::BasicSound* dropSound = GetLowestPrioritySound(); in detail_CanPlaySound()
1284 … internal::SequenceSound* lowest = m_SequenceSoundInstanceManager.GetLowestPrioritySound(); in PrepareSeqImpl()1434 internal::StreamSound* lowest = m_StreamSoundInstanceManager.GetLowestPrioritySound(); in PrepareStreamImpl()
138 Sound* lowPrioSound = GetLowestPrioritySound(); in Alloc()252 Sound* GetLowestPrioritySound() in GetLowestPrioritySound() function
70 internal::BasicSound* GetLowestPrioritySound();
428 internal::BasicSound* GetLowestPrioritySound() { return &m_PriorityList.GetFront(); } in GetLowestPrioritySound() function