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Searched refs:GetLowestPrioritySound (Results 1 – 6 of 6) sorted by relevance

/NW4C-1.2.23/sources/libraries/snd/
Dsnd_ExternalSoundPlayer.cpp140 internal::BasicSound* dropSound = GetLowestPrioritySound(); in AppendSound()
169 internal::BasicSound* dropSound = GetLowestPrioritySound(); in SetPlayableSoundCount()
206 internal::BasicSound* dropSound = GetLowestPrioritySound(); in detail_CanPlaySound()
223 internal::BasicSound* ExternalSoundPlayer::GetLowestPrioritySound() in GetLowestPrioritySound() function in nw::snd::internal::ExternalSoundPlayer
Dsnd_SoundPlayer.cpp326 internal::BasicSound* dropSound = GetLowestPrioritySound(); in detail_AppendSound()
378 internal::BasicSound* dropSound = GetLowestPrioritySound(); in SetPlayableSoundCount()
415 internal::BasicSound* dropSound = GetLowestPrioritySound(); in detail_CanPlaySound()
Dsnd_SoundArchivePlayer.cpp1284 … internal::SequenceSound* lowest = m_SequenceSoundInstanceManager.GetLowestPrioritySound(); in PrepareSeqImpl()
1434 internal::StreamSound* lowest = m_StreamSoundInstanceManager.GetLowestPrioritySound(); in PrepareStreamImpl()
/NW4C-1.2.23/include/nw/snd/
Dsnd_SoundInstanceManager.h138 Sound* lowPrioSound = GetLowestPrioritySound(); in Alloc()
252 Sound* GetLowestPrioritySound() in GetLowestPrioritySound() function
Dsnd_ExternalSoundPlayer.h70 internal::BasicSound* GetLowestPrioritySound();
Dsnd_SoundPlayer.h428 internal::BasicSound* GetLowestPrioritySound() { return &m_PriorityList.GetFront(); } in GetLowestPrioritySound() function