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Searched refs:GetIndex (Results 1 – 8 of 8) sorted by relevance

/NW4C-1.2.23/include/nw/ut/
Dut_ResDictionary.h47 virtual s32 GetIndex(const char* key) const = 0;
48 virtual s32 GetIndex(const ResName n ) const = 0;
74 s32 GetIndex(const char* key) const { return m_Dic.GetIndex( key ); }
75 s32 GetIndex(const ResName n ) const { return m_Dic.GetIndex( n ); }
122 s32 idx = this->GetIndex(key);
129 s32 idx = this->GetIndex(key);
136 s32 GetIndex(const char* key) const;
137 s32 GetIndex(const ResName key) const in GetIndex() function
140 return this->GetIndex(key.GetName()); in GetIndex()
240 s32 GetIndex(const char* s) const in GetIndex() function
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Dut_ResDeclMacros.h258 return dic.GetIndex( key ); \
/NW4C-1.2.23/sources/libraries/gfx/
Dgfx_SceneEnvironmentSetting.cpp113 cameraBinder.index = (*iter).GetIndex(); in ResolveReference()
135 fogBinder.index = (*iter).GetIndex(); in ResolveReference()
198 this->m_LightSets[lightSetIndex].index = (*iter).GetIndex(); in ResolveReference()
Dgfx_SkeletalModel.cpp162 const int boneIdx = bone.GetIndex(); in CreateSkeletalAnimGroup()
192 GetResSkeletalModel().GetSkeleton().GetBones(boneName).GetIndex(); in GetAnimTargetObject()
/NW4C-1.2.23/sources/libraries/ut/
Dut_ResDictionary.cpp25 ResDicLinear::GetIndex(const char* key) const in GetIndex() function in nw::ut::ResDicLinear
/NW4C-1.2.23/sources/libraries/lyt/
Dlyt_Pane.cpp768 animTrans->Animate(it->GetIndex(), this); in AnimateSelf()
Dlyt_Material.cpp1431 animTrans->Animate(it->GetIndex(), this); in Animate()
/NW4C-1.2.23/include/nw/lyt/
Dlyt_Types.h2906 u16 GetIndex() const in GetIndex() function