Searched refs:GetImage (Results 1 – 7 of 7) sorted by relevance
385 u32 GetLocationAddress() const { return this->GetImage().GetLocationAddress(); } in NW_RES_CTOR_INHERIT()398 void SetLocationAddress(u32 address) { this->GetImage().SetLocationAddress( address ); } in SetLocationAddress()399 void SetLocationAddress(const void* address) { this->GetImage().SetLocationAddress( address ); } in SetLocationAddress()615 ResPixelBasedImage GetImage( CubeFace face ) in GetImage() function629 const ResPixelBasedImage GetImage( CubeFace face ) const in GetImage() function643 …u32 GetLocationAddress( CubeFace face ) const { return this->GetImage( face ).GetLocationAddress()… in GetLocationAddress()657 …void SetLocationAddress( CubeFace face, u32 address) { this->GetImage( face ).SetLocationAddress( … in SetLocationAddress()658 …void SetLocationAddress( CubeFace face, const void* address) { this->GetImage( face ).SetLocationA… in SetLocationAddress()687 u32 GetLocationAddress() const { return this->GetImage().GetLocationAddress(); } in NW_RES_CTOR_INHERIT()700 void SetLocationAddress(u32 address) { this->GetImage().SetLocationAddress( address ); } in SetLocationAddress()[all …]
758 nw::gfx::ResPixelBasedImage resImage = resImageTexture.GetImage(); in operator()769 …nw::gfx::ResPixelBasedImage resImage = resCubeTexture.GetImage( nw::gfx::ResCubeTexture::CubeFace(… in operator()
63 u32 address = ResStaticCast<ResImageTexture>(resTexture).GetImage().GetImageAddress(); in OffScreenBuffer()70 … u32 address = ResStaticCast<ResCubeTexture>(resTexture).GetImage( face ).GetImageAddress(); in OffScreenBuffer()77 u32 address = ResStaticCast<ResShadowTexture>(resTexture).GetImage().GetImageAddress(); in OffScreenBuffer()
202 ResPixelBasedImage resImage = resImgTex.GetImage(); in ResImageTexture_Setup()229 ResPixelBasedImage resImage = resSdwTex.GetImage(); in ResShadowTexture_Setup()262 …ResPixelBasedImage resImage = resCubeTex.GetImage( static_cast<ResCubeTexture::CubeFace>( face ) ); in ResCubeTexture_Setup()343 ResPixelBasedImage resImage = resImgTex.GetImage(); in ResImageTexture_Cleanup()365 ResPixelBasedImage resImage = resSdwTex.GetImage(); in ResShadowTexture_Cleanup()389 …ResPixelBasedImage resImage = resCubeTex.GetImage( static_cast<ResCubeTexture::CubeFace>( face ) ); in ResCubeTexture_Cleanup()804 os::IAllocator* allocator = this->GetImage().ref().m_DynamicAllocator; in DynamicDestroy()810 ResPixelBasedImage resPixelBasedImage = this->GetImage(); in DynamicDestroy()838 os::IAllocator* allocator = this->GetImage().ref().m_DynamicAllocator; in DynamicDestroy()842 ResPixelBasedImage resPixelBasedImage = this->GetImage(); in DynamicDestroy()
710 ResPixelBasedImage resImage = texture.GetImage(); in SetupTextureMapperCommand()750 … ResPixelBasedImage resImage = texture.GetImage( static_cast<ResCubeTexture::CubeFace>( face ) ); in VerifyCubeTextureAddress_()822 … ResPixelBasedImage resImage = texture.GetImage( static_cast<ResCubeTexture::CubeFace>( face ) ); in SetupTextureMapperCommand()858 ResPixelBasedImage resImage = texture.GetImage(); in SetupTextureMapperCommand()
87 uptr GetImage() const in GetImage() function
1514 u32 cmdTexAddr = charAttrs[i].pTexObj->GetImage(); in BuildTextCommand()1611 if (IsDrawChar(drawFlags, i) || addr != charAttrs[i].pTexObj->GetImage()) in BuildTextCommand()