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Searched refs:GetImage (Results 1 – 7 of 7) sorted by relevance

/NW4C-1.2.23/include/nw/gfx/res/
Dgfx_ResTexture.h385 u32 GetLocationAddress() const { return this->GetImage().GetLocationAddress(); } in NW_RES_CTOR_INHERIT()
398 void SetLocationAddress(u32 address) { this->GetImage().SetLocationAddress( address ); } in SetLocationAddress()
399 void SetLocationAddress(const void* address) { this->GetImage().SetLocationAddress( address ); } in SetLocationAddress()
615 ResPixelBasedImage GetImage( CubeFace face ) in GetImage() function
629 const ResPixelBasedImage GetImage( CubeFace face ) const in GetImage() function
643 …u32 GetLocationAddress( CubeFace face ) const { return this->GetImage( face ).GetLocationAddress()… in GetLocationAddress()
657 …void SetLocationAddress( CubeFace face, u32 address) { this->GetImage( face ).SetLocationAddress( … in SetLocationAddress()
658 …void SetLocationAddress( CubeFace face, const void* address) { this->GetImage( face ).SetLocationA… in SetLocationAddress()
687 u32 GetLocationAddress() const { return this->GetImage().GetLocationAddress(); } in NW_RES_CTOR_INHERIT()
700 void SetLocationAddress(u32 address) { this->GetImage().SetLocationAddress( address ); } in SetLocationAddress()
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Dgfx_ResGraphicsFile.h758 nw::gfx::ResPixelBasedImage resImage = resImageTexture.GetImage(); in operator()
769 …nw::gfx::ResPixelBasedImage resImage = resCubeTexture.GetImage( nw::gfx::ResCubeTexture::CubeFace(… in operator()
/NW4C-1.2.23/sources/libraries/gfx/
Dgfx_OffScreenBuffer.cpp63 u32 address = ResStaticCast<ResImageTexture>(resTexture).GetImage().GetImageAddress(); in OffScreenBuffer()
70 … u32 address = ResStaticCast<ResCubeTexture>(resTexture).GetImage( face ).GetImageAddress(); in OffScreenBuffer()
77 u32 address = ResStaticCast<ResShadowTexture>(resTexture).GetImage().GetImageAddress(); in OffScreenBuffer()
/NW4C-1.2.23/sources/libraries/gfx/res/
Dgfx_ResTexture.cpp202 ResPixelBasedImage resImage = resImgTex.GetImage(); in ResImageTexture_Setup()
229 ResPixelBasedImage resImage = resSdwTex.GetImage(); in ResShadowTexture_Setup()
262 …ResPixelBasedImage resImage = resCubeTex.GetImage( static_cast<ResCubeTexture::CubeFace>( face ) ); in ResCubeTexture_Setup()
343 ResPixelBasedImage resImage = resImgTex.GetImage(); in ResImageTexture_Cleanup()
365 ResPixelBasedImage resImage = resSdwTex.GetImage(); in ResShadowTexture_Cleanup()
389 …ResPixelBasedImage resImage = resCubeTex.GetImage( static_cast<ResCubeTexture::CubeFace>( face ) ); in ResCubeTexture_Cleanup()
804 os::IAllocator* allocator = this->GetImage().ref().m_DynamicAllocator; in DynamicDestroy()
810 ResPixelBasedImage resPixelBasedImage = this->GetImage(); in DynamicDestroy()
838 os::IAllocator* allocator = this->GetImage().ref().m_DynamicAllocator; in DynamicDestroy()
842 ResPixelBasedImage resPixelBasedImage = this->GetImage(); in DynamicDestroy()
Dgfx_ResTextureMapper.cpp710 ResPixelBasedImage resImage = texture.GetImage(); in SetupTextureMapperCommand()
750 … ResPixelBasedImage resImage = texture.GetImage( static_cast<ResCubeTexture::CubeFace>( face ) ); in VerifyCubeTextureAddress_()
822 … ResPixelBasedImage resImage = texture.GetImage( static_cast<ResCubeTexture::CubeFace>( face ) ); in SetupTextureMapperCommand()
858 ResPixelBasedImage resImage = texture.GetImage(); in SetupTextureMapperCommand()
/NW4C-1.2.23/include/nw/font/
Dfont_Font.h87 uptr GetImage() const in GetImage() function
/NW4C-1.2.23/sources/libraries/font/
Dfont_RectDrawer.cpp1514 u32 cmdTexAddr = charAttrs[i].pTexObj->GetImage(); in BuildTextCommand()
1611 if (IsDrawChar(drawFlags, i) || addr != charAttrs[i].pTexObj->GetImage()) in BuildTextCommand()