Searched refs:GetGeometryUniformIndex (Results 1 – 2 of 2) sorted by relevance
296 regIndex = this->GetGeometryUniformIndex( resShaderSymbol.GetName(), NULL ); in Setup()418 ResShaderProgramDescription::GetGeometryUniformIndex( in GetGeometryUniformIndex() function in nw::gfx::res::ResShaderProgramDescription
644 … s32 GetGeometryUniformIndex( const char* name, ShaderBinaryInfo::SymbolType* pSymbolType ) const;