| /NW4C-1.2.23/sources/libraries/gfx/ |
| D | gfx_CalculatedTransform.cpp | 34 if ( ut::CheckFlag(bone.GetFlags(), ResBoneData::FLAG_IS_IDENTITY) ) in Setup() 38 if ( ut::CheckFlag(bone.GetFlags(), ResBoneData::FLAG_IS_TRANSLATE_ZERO) ) in Setup() 43 if ( ut::CheckFlag(bone.GetFlags(), ResBoneData::FLAG_IS_ROTATE_ZERO) ) in Setup() 48 if ( ut::CheckFlag(bone.GetFlags(), ResBoneData::FLAG_IS_SCALE_ONE) ) in Setup() 52 if ( ut::CheckFlag(bone.GetFlags(), ResBoneData::FLAG_IS_UNIFORM_SCALE) ) in Setup()
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| D | gfx_SimpleMaterialActivator.cpp | 141 …bool lightEnabled = ut::CheckFlag(original.GetFlags(), ResMaterialData::FLAG_FRAGMENTLIGHT_ENABLED… in Activate() 145 …reflectionEnabled = ut::CheckFlag(resFragmentLighting.GetFlags(), ResFragmentLightingData::FLAG_RE… in Activate() 172 …(cacheMaterial->GetOriginal().GetFragmentShader().GetFragmentLighting().GetFlags(), ResFragmentLig… in Activate() 217 …bool lightEnabled = ut::CheckFlag(original.GetFlags(), ResMaterialData::FLAG_FRAGMENTLIGHT_ENABLED… in Activate() 221 …reflectionEnabled = ut::CheckFlag(resFragmentShader.GetFragmentLighting().GetFlags(), ResFragmentL… in Activate()
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| D | gfx_SkeletonUpdater.cpp | 71 …bool isModelCoordinate = ut::CheckFlag(resSkeleton.GetFlags(), ResSkeletonData::FLAG_MODEL_COORDIN… in UpdateWorld() 118 ut::CheckFlag(bone.GetFlags(), ResBoneData::FLAG_IS_SEGMENTSCALE_COMPENSATE)); in UpdateWorld() 249 !ut::CheckFlag(resSkeleton.GetFlags(), ResSkeletonData::FLAG_MODEL_COORDINATE), in UpdateView() 285 …ut::CheckFlag(bone.GetFlags(), ResBoneData::FLAG_HAS_SKINNING_MATRIX | ResBoneData::FLAG_IS_NEED_R… in UpdateView()
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| D | gfx_ActivateCommand.cpp | 228 if ( attribute.GetFlags() & ResVertexAttributeData::FLAG_VERTEX_PARAM ) in SetupActivateVertexAttributeCommand_() 234 if (attribute.GetFlags() & ResVertexAttributeData::FLAG_INTERLEAVE) in SetupActivateVertexAttributeCommand_() 320 if ( attribute.GetFlags() & ResVertexAttributeData::FLAG_VERTEX_PARAM ) in SetupActivateVertexAttributeCommand_() 432 if ( attribute.GetFlags() & ResVertexAttributeData::FLAG_VERTEX_PARAM ) in SetupDeactivateVertexAttributeCommand_() 438 if (attribute.GetFlags() & ResVertexAttributeData::FLAG_INTERLEAVE) in SetupDeactivateVertexAttributeCommand_()
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| D | gfx_MaterialActivator.cpp | 128 …bool lightEnabled = ut::CheckFlag(resShaderParameterMaterial.GetFlags(), ResMaterialData::FLAG_FRA… in Activate() 133 …reflectionEnabled = ut::CheckFlag(resFragmentLighting.GetFlags(), ResFragmentLightingData::FLAG_RE… in Activate() 165 …t::CheckFlag(resCacheMaterial.GetFragmentShader().GetFragmentLighting().GetFlags(), ResFragmentLig… in Activate()
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| D | gfx_RenderContext.cpp | 343 if (ut::CheckFlag(resSkeleton.GetFlags(), ResSkeletonData::FLAG_MODEL_COORDINATE)) in SetModelMatrix() 412 …ut::CheckFlag(m_MaterialCache->GetOriginal().GetFlags(), ResMaterialData::FLAG_PARTICLE_MATERIAL_E… in ActivateParticleContext() 413 …ut::CheckFlag(m_Material->GetOriginal().GetFlags(), ResMaterialData::FLAG_PARTICLE_MATERIAL_ENABLE… in ActivateParticleContext() 578 shaderProgram->GetActiveDescription().GetFlags(), in ActivateHemiSphereLight() 588 …if (ut::CheckFlag(resLight.GetFlags(), ResHemiSphereLightData::FLAG_IS_INHERITING_DIRECTION_ROTATE… in ActivateHemiSphereLight() 658 … if ( ut::CheckFlag(resLight.GetFlags(), ResFragmentLightData::FLAG_DISTANCE_ATTENUATION_ENABLED) in ActivateFragmentLight() 692 … if ( ut::CheckFlag(resLight.GetFlags(), ResFragmentLightData::FLAG_DISTANCE_ATTENUATION_ENABLED ) in ActivateFragmentLight()
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| D | gfx_TransformAnim.cpp | 453 const u32 flags = transformAnim.GetFlags(); in EvaluateMemberAnim() 591 const u32 flags = transformAnim.GetFlags(); in EvaluateMemberBakedAnim() 598 frameFlags = result->GetFlags(); in EvaluateMemberBakedAnim() 771 const u32 flags = memberAnim.GetFlags(); in ResetNoAnimMember() 994 const bit32 flagsBak = transform->GetFlags(); in GetResult() 1121 const bit32 flagsBak = transform->GetFlags(); in GetResult() 1234 const bit32 flagsBak = transform->GetFlags(); in GetResult() 1343 const bit32 flagsBak = transform->GetFlags(); in GetResult()
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| D | gfx_LookAtTargetViewUpdater.cpp | 92 u32 flags = m_Resource.GetFlags(); in Update()
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| D | gfx_RotateViewUpdater.cpp | 92 u32 flags = m_Resource.GetFlags(); in Update()
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| D | gfx_AimTargetViewUpdater.cpp | 94 u32 flags = m_Resource.GetFlags(); in Update()
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| D | gfx_AnimObject.cpp | 509 result->GetValueBuffer(), result->GetFlags(), in GetResult() 971 …NW_ASSERT(!(animGroup->GetResAnimGroup().GetFlags() & anim::ResAnimGroup::FLAG_IS_CALCULATED_TRANS… in EvaluateSimple() 991 …NW_ASSERT(animGroup->GetResAnimGroup().GetFlags() & anim::ResAnimGroup::FLAG_IS_CALCULATED_TRANSFO… in EvaluateTransformSimple() 1009 if (animGroup->GetResAnimGroup().GetFlags() & anim::ResAnimGroup::FLAG_IS_CALCULATED_TRANSFORM) in EvaluateBlender()
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| D | gfx_VertexLight.cpp | 99 … if (ut::CheckFlag(resLight.GetFlags(), ResFragmentLightData::FLAG_IS_INHERITING_DIRECTION_ROTATE)) in UpdateDirection()
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| D | gfx_SkeletalModel.cpp | 136 (resAnimGroup.GetFlags() & anim::ResAnimGroup::FLAG_IS_CALCULATED_TRANSFORM) != 0; in CreateSkeletalAnimGroup()
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| D | gfx_FragmentLight.cpp | 98 … if (ut::CheckFlag(resLight.GetFlags(), ResFragmentLightData::FLAG_IS_INHERITING_DIRECTION_ROTATE)) in UpdateDirection()
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| /NW4C-1.2.23/sources/libraries/anim/ |
| D | anim_AnimBlend.cpp | 117 bit32 dstFlags = dst->GetFlags(); in OverrideFloatVector() 118 const bit32 srcFlags = src->GetFlags(); in OverrideFloatVector() 185 NW_ASSERT(src->GetFlags() & VALID_RGBA); // 少なくとも 1 つの成分が有効である必要があります。 in Blend() 216 NW_ASSERT(src->GetFlags() & VALID_RGBA); // 少なくとも 1 つの成分が有効である必要があります。 in Override() 221 bit32 dstFlags = dst->GetFlags(); in Override() 222 const bit32 srcFlags = src->GetFlags(); in Override()
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| /NW4C-1.2.23/sources/libraries/gfx/res/ |
| D | gfx_ResVertex.cpp | 106 if ( this->GetFlags() & ResVertexAttributeData::FLAG_VERTEX_PARAM ) in Setup() 110 else if ( this->GetFlags() & ResVertexAttributeData::FLAG_INTERLEAVE ) in Setup() 126 if ( this->GetFlags() & ResVertexAttributeData::FLAG_VERTEX_PARAM ) in Cleanup() 130 else if ( this->GetFlags() & ResVertexAttributeData::FLAG_INTERLEAVE ) in Cleanup()
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| D | gfx_ResModel.cpp | 45 if (!ut::CheckFlag(this->GetShapes(i).GetFlags(), ResShape::FLAG_HAS_BEEN_SETUP)) in Setup() 81 if (ut::CheckFlag(this->GetShapes(i).GetFlags(), ResShape::FLAG_HAS_BEEN_SETUP)) in Cleanup()
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| D | gfx_ResShape.cpp | 144 this->SetFlags(ut::EnableFlag(this->GetFlags(), ResShape::FLAG_HAS_BEEN_SETUP)); in Setup() 150 this->SetFlags(ut::EnableFlag(this->GetFlags(), ResShape::FLAG_HAS_BEEN_SETUP)); in Setup() 297 this->SetFlags(ut::DisableFlag(this->GetFlags(), ResShape::FLAG_HAS_BEEN_SETUP)); in Cleanup() 303 this->SetFlags(ut::DisableFlag(this->GetFlags(), ResShape::FLAG_HAS_BEEN_SETUP)); in Cleanup()
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| D | gfx_ResMesh.cpp | 99 if (attribute.GetFlags() & ResVertexAttributeData::FLAG_VERTEX_PARAM) in ResSeparateDataShape_SetupVertexIrScale()
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| /NW4C-1.2.23/include/nw/gfx/ |
| D | gfx_MaterialState.h | 297 u32 flags = material.GetFlags(); in ActivateFogParameters() 341 depthOperation.GetFlags(), in ActivateDepthOperation() 346 depthOperation.GetFlags(), in ActivateDepthOperation() 487 ut::CheckFlag(material.GetFlags(), ResMaterialData::FLAG_FRAGMENTLIGHT_ENABLED) && in ActivateFragmentLightParameters() 516 u32 flags = material.GetFlags(); in ActivateShadingParameters() 534 shaderProgram->GetActiveDescription().GetFlags(), in ActivateShadingParameters() 594 …GraphicsDevice::SetPolygonOffsetEnabled(ut::CheckFlag(rasterization.GetFlags(), ResRasterizationDa… in ActivateRasterization() 658 fragmentLighting.GetFlags(), in ActivateFragmentLighting() 662 fragmentLighting.GetFlags(), in ActivateFragmentLighting() 672 …bool twoSideDiffuse = ut::CheckFlag(resLight.GetFlags(), ResFragmentLightData::FLAG_TWO_SIDE_DIFFU… in ActivateFragmentLighting()
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| D | gfx_ActivateCommand.h | 354 …bool clampHighlights = ut::CheckFlag(fragmentLighting.GetFlags(), ResFragmentLightingData::FLAG_CL… in ActivateFragmentLighting() 375 …bool lutEnabledD0 = ut::CheckFlag(fragmentLighting.GetFlags(), ResFragmentLightingData::FLAG_DISTR… in ActivateFragmentLighting() 376 …bool lutEnabledD1 = ut::CheckFlag(fragmentLighting.GetFlags(), ResFragmentLightingData::FLAG_DISTR… in ActivateFragmentLighting() 377 …bool lutEnabledRefl = ut::CheckFlag(fragmentLighting.GetFlags(), ResFragmentLightingData::FLAG_REF… in ActivateFragmentLighting()
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| D | gfx_SceneUpdateHelper.h | 107 ut::CheckFlag(resSkeleton.GetFlags(), ResSkeletonData::FLAG_MODEL_COORDINATE); in operator()
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| /NW4C-1.2.23/sources/libraries/anim/res/ |
| D | anim_ResAnim.cpp | 68 const bit32 animFlags = GetFlags(); in EvaluateResult() 91 const bit32 animFlags = GetFlags(); in ApplyCache() 111 const bit32 animFlags = GetFlags(); in EvaluateResult() 139 const bit32 animFlags = GetFlags(); in ApplyCache() 163 const bit32 animFlags = GetFlags(); in EvaluateResult() 196 const bit32 animFlags = GetFlags(); in ApplyCache() 290 const u32 flags = GetFlags(); in EvaluateResult() 354 bit32 originalFlags = transform->GetFlags() & ~CLEAR_FLAGS; in ApplyBakedFlags()
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| /NW4C-1.2.23/include/nw/anim/ |
| D | anim_AnimBlend.h | 78 bit32 GetFlags() const { return m_Flags; } in GetFlags() function 528 NW_ASSERT(src->GetFlags() & VALID_ALL); in Blend() 591 NW_ASSERT(src->GetFlags() & VALID_ALL); in Blend()
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| /NW4C-1.2.23/include/nw/gfx/res/ |
| D | gfx_ResShape.h | 494 if (attribute.GetFlags() & ResVertexAttribute::FLAG_INTERLEAVE) 544 if (attribute.GetFlags() & ResVertexAttribute::FLAG_INTERLEAVE) in ResVertexAttributeIterator()
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